Full notes
Full Polygon War update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Performance
- Fixes
Polygon War changes
New
Hexagon enemy — on death, becomes a soul that chases the nearest ally and unleashes a random fire/ice/acid/base zone.
Three new Bastion upgrades — Area Net (mass ensnare), Life Plate (heals after standing 10s), Treasure Hook (auto-gathers scattered treasures).
Heat & Cold emitter upgrades — spawn zones that continuously heat or cool nearby units.
Bastion Custom difficulty — slider to set enemy HP from 100% to 300%.
Optimization
New crit burst, blunt cracked-impact, and damage-over-time tick visuals for punchier feedback.
Temperature-curse targets show a status icon overhead; equip screens highlight tag-triggering mounts and characters with a green ring.
Dash and burst dash now require a held movement direction to prevent accidental triggers.
Fix
Fixed blank placeholder icons on the turret and net-caster upgrades.
Fixed display glitches in the equip/character selection preview (stray lines, blanks, wrong outlines).
The level-up screen now locks other controls until you pick an upgrade.
Source
Changelog.gg summarizes and formats this update. How we read updates.
