Full notes
Full Polygon War update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- UI and audio
- Fixes
- Maps
- Security
New
New Bastion mode: defend the central altar
Reworked altar with red flash, ripple, and punch on hit
Treasure pickups (endpoint life / gold / XP); altar also flings treasures when struck
Natural disasters now occur in Bastion
Double-tap Y / Shift dash with a trailing mist plume
Optimization
Top HUD framed, palette unified
Gun bullet trails thickened
Character cycling fixed to Center → ascending edge count
Late-game perf smoothed; Bastion difficulty toned down
Enemies now leave tire tracks too
Map borders swapped to a plant fence
Fix
Glass / plastic enemies spawning with leftover hot / cold tint
Bastion exploit where enemies got stuck and the altar took no damage
XP bar / level text freezing at old value on level-up
Altar's leftover red flash on Bastion restart
Source
Changelog.gg summarizes and formats this update. How we read updates.
