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Steam News19 April 20262mo ago

v0.1.10-20260419

New New Blizzard disaster: ice orbs charge up and burst, dealing physical + cold damage and slowing / freezing on hit.

Full notes

Full Polygon War update

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What changed

1 fix5 additions6 changes1 removal
  • Gameplay
  • Balance
  • Maps
  • Performance
  • UI and audio
addedNew
addedNew Blizzard disaster: ice orbs charge up and burst, dealing physical + cold damage and slowing / freezing on hit.
addedNew Wind disaster: a square gust pushes every unit along its direction — even stunned or frozen ones get blown away.
addedNew Shared Stamina Core: pulses once per second to equalize stamina among nearby allies.
changedBattle map reworked with a layered comic-book background: earth base, scattered pebbles/grass/twigs, polygon panel frames, and action lines that pulse on disaster bursts.
changedOptimization

Polygon War changes

addedNew
addedNew Blizzard disaster: ice orbs charge up and burst, dealing physical + cold damage and slowing / freezing on hit.
addedNew Wind disaster: a square gust pushes every unit along its direction — even stunned or frozen ones get blown away.
addedNew Shared Stamina Core: pulses once per second to equalize stamina among nearby allies.
changedBattle map reworked with a layered comic-book background: earth base, scattered pebbles/grass/twigs, polygon panel frames, and action lines that pulse on disaster bursts.

New

  • New Blizzard disaster: ice orbs charge up and burst, dealing physical + cold damage and slowing / freezing on hit.

  • New Wind disaster: a square gust pushes every unit along its direction — even stunned or frozen ones get blown away.

  • Each run now randomly picks 2 out of 4 disasters; the panel header shows the active disaster icons.

  • New Shared Stamina Core: pulses once per second to equalize stamina among nearby allies.

  • Battle map reworked with a layered comic-book background: earth base, scattered pebbles/grass/twigs, polygon panel frames, and action lines that pulse on disaster bursts.

Optimization

  • Ground Fire and Lightning Strike now have distinct warning and burst SFX.

  • Water Shield visuals now driven by texture + shader for a more consistent look.

  • Disaster icons tightly cropped — no more visual shrinkage in the panel.

Balance

  • Lighter disaster load in late rounds (R10–R15); R15 cadence changed to 5s / 2.

  • Disaster difficulty tiers removed — all three difficulties share one cadence.

  • Ground Fire strength reduced; Lightning and Wind counts aligned with its baseline.

  • Surcharge now starts at Round 3 and grows by 1 gold per round.

Fix

  • Fixed continuous weapons keeping their hitbox / particles / SFX active while the wielder was stunned.

Source

Steam News / 19 April 2026

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