Full notes
Full Polygon War update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Maps
- Performance
- UI and audio
Polygon War changes
New
New Blizzard disaster: ice orbs charge up and burst, dealing physical + cold damage and slowing / freezing on hit.
New Wind disaster: a square gust pushes every unit along its direction — even stunned or frozen ones get blown away.
Each run now randomly picks 2 out of 4 disasters; the panel header shows the active disaster icons.
New Shared Stamina Core: pulses once per second to equalize stamina among nearby allies.
Battle map reworked with a layered comic-book background: earth base, scattered pebbles/grass/twigs, polygon panel frames, and action lines that pulse on disaster bursts.
Optimization
Ground Fire and Lightning Strike now have distinct warning and burst SFX.
Water Shield visuals now driven by texture + shader for a more consistent look.
Disaster icons tightly cropped — no more visual shrinkage in the panel.
Balance
Lighter disaster load in late rounds (R10–R15); R15 cadence changed to 5s / 2.
Disaster difficulty tiers removed — all three difficulties share one cadence.
Ground Fire strength reduced; Lightning and Wind counts aligned with its baseline.
Surcharge now starts at Round 3 and grows by 1 gold per round.
Fix
Fixed continuous weapons keeping their hitbox / particles / SFX active while the wielder was stunned.
Source
Changelog.gg summarizes and formats this update. How we read updates.
