Full notes
Full Polygon War update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Workshop
New
Natural disaster: Lightning Strike — random bolts now sweep the arena.
Universal stun system — lightning can now stun targets.
Frost overlay visual for frozen / chilled characters.
Optimization
EffectCell shader now blends textures for richer fire / ice / acid / alkali visuals.
Arena late rounds: fewer but tougher enemies with surcharge scaling — fights feel more like elite
duels.
Hammer-type bullet pools enlarged to avoid runtime hitching.
Fix
Hold input occasionally dropping on gamepad.
Friendly-side freeze bug.
Source
Changelog.gg summarizes and formats this update. How we read updates.
