Full notes
Full Poly Universe update
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What changed
- Maps
- Gameplay
Poly Universe changes
And just like that, it was time for another weekend update!
For the past few weeks I've been working on improving the game's art style. This has been a bit tricky for me because I want to achieve a consistent look -- where all the terrain, buildings, plants, and creatures feel like they belong in the same chunky, triangular world. ...But at the same time having enough detail to catch and hold one's attention.
I'm by no means done, but I think this update shows a lot of progress:
I've swapped out the plain blue/black space background with a nebula. This took a long time to get right because a _realistic_ nebular next to a low-poly polygonal world looks very out of place. I've experimented with Voronoi algorithms in pixel shaders to come up with a look for outer space that is both colorful and matches the triangular look of the game.
I've made new models for Vaults and Storage barns. These were (in my opinion, at least) the worst untextured offenders in the game, since you saw them early on.
Farms and Arbors now have wooden fences around them, instead of just being a decal on the ground.
Construction sites have warning signs around their boundary.
Here's a quick screenshot of what some of this looks like in-game:
That's it for now! See you all next weekend for another update. -Pouchmouse
Source
Changelog.gg summarizes and formats this update. How we read updates.
