Full notes
Full Poly Universe update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Fixes
- UI and audio
Poly Universe changes
This new update brings a complete overhaul to interplanetary trade:
You can now redirect trade ships to new planets if you decide they'd be more efficient there. Or if, you know, unexpected situations arise that make a planet need a little more help than usual.
Trade routes can now be configured to carry as many types of resources as you like -- but there's still an overall limit on how much cargo a ship can carry.
The Galactic Map looks six orders of magnitude better than it did before. Many thanks to Freya Holmer's "Shapes" Tool for making this possible. =)
Also, a number of bugs are fixed:
The screen won't zoom in and out wildly if you use the mouse wheel to scroll thru a scrollable window.
The number of colonists on a colonization mission is no longer accidentally clamped at 5.
I've added better error logging for any bugs that happen with regards to save files, so those should be easier for me to track down in the future.
Oh, and I guess this isn't a bug per se, but I've made some tweaks to improve the clarity of the UI.
Next up, I'm planning on looking into better procedural generation of planets. I think there's a lot I can do there to add more detail without losing the 'low poly' look. Expect an update on that early in 2022!
Thanks for Playing! -Pouchmouse
Source
Changelog.gg summarizes and formats this update. How we read updates.
