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Steam News11 October 20205y ago

Weekend Update - (0.9.1.2)

Good morning everyone and Happy Sunday! I've just uploaded a small update with two important changes: The UI for the Save and Load screens has been expanded, so if you gave your save files long, descriptive names they w

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Full Poly Universe update

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What changed

0 fixes1 addition3 changes0 removals
  • UI and audio
  • Gameplay
  • Performance
  • Store
changedThe UI for the Save and Load screens has been expanded, so if you gave your save files long, descriptive names they won't get cut off anymore. I hope. Unless you really wrote an entire essay in the save file's name, in which case maybe it will still get cut off?
changedThis past week I've also been getting back into practicing 3D modelling, with an eye towards improving the game's looks. To be honest, I'm not happy with how the current buildings are made, and I'll probably redraw all of them. But I'll be prioritizing the ones that are the most temp looking.
changedHere's a test render I made while experimenting with what the Storage building might look like:
addedI'm looking to write some custom export scripts in Blender that will make it easy to add cosmetic variations to buildings, so no two will look exactly alike. This isn't in the game yet but hopefully next weekend we'll have some improved buildings playable.

Good morning everyone and Happy Sunday! I've just uploaded a small update with two important changes:

  • The UI for the Save and Load screens has been expanded, so if you gave your save files long, descriptive names they won't get cut off anymore. I hope. Unless you really wrote an entire essay in the save file's name, in which case maybe it will still get cut off?

  • Boats don't fly anymore. There had been an issue where a boat's bobbing motion would gradually be accumulated each time you saved and reloaded, until the boat was occupying a spot normally associated with satellites. This update should bring them back down to earth. =)

This past week I've also been getting back into practicing 3D modelling, with an eye towards improving the game's looks. To be honest, I'm not happy with how the current buildings are made, and I'll probably redraw all of them. But I'll be prioritizing the ones that are the most temp looking.

Here's a test render I made while experimenting with what the Storage building might look like:

I'm looking to write some custom export scripts in Blender that will make it easy to add cosmetic variations to buildings, so no two will look exactly alike. This isn't in the game yet but hopefully next weekend we'll have some improved buildings playable.

Thanks for playing! -Pouchmouse

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Steam News / 11 October 2020

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