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Steam News6 September 20241y ago

Update Planetaries v1.65

Thank you all for the support, feedback, and suggestions. Again! I can't express how much I appreciate the kind-hearted people in this community!

In this update1

Full notes

Full Planetaries update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes5 additions4 changes0 removals
  • Gameplay
  • Performance
  • Fixes
  • UI and audio
addedThank you all for the support, feedback, and suggestions. Again! I can't express how much I appreciate the kind-hearted people in this community! This update brings more fixes and improvements as we move toward bigger updates. The next update might take a little longer as I'm implementing new systems, potentially a new tech tree system, and a lot of interesting additions to the game.
fixedHere's what's new in this update:Fixed a bug related to spawn rates.
fixedHere's what's new in this update:Fixed a bug that was causing performance issues.
fixedHere's what's new in this update:Fixed the bow's description.
fixedHere's what's new in this update:Fixed a bug caused by dying while having a contract that would stop progression.
changedHere's what's new in this update:Improved overall performance.

Planetaries changes

addedThank you all for the support, feedback, and suggestions. Again! I can't express how much I appreciate the kind-hearted people in this community! This update brings more fixes and improvements as we move toward bigger updates. The next update might take a little longer as I'm implementing new systems, potentially a new tech tree system, and a lot of interesting additions to the game.
fixedFixed a bug related to spawn rates.
fixedFixed a bug that was causing performance issues.
fixedFixed the bow's description.
fixedFixed a bug caused by dying while having a contract that would stop progression.

Thank you all for the support, feedback, and suggestions. Again! I can't express how much I appreciate the kind-hearted people in this community! This update brings more fixes and improvements as we move toward bigger updates. The next update might take a little longer as I'm implementing new systems, potentially a new tech tree system, and a lot of interesting additions to the game.

Here's what's new in this update:

  • Fixed a bug related to spawn rates.

  • Fixed a bug that was causing performance issues.

  • Fixed the bow's description.

  • Fixed a bug caused by dying while having a contract that would stop progression.

  • Improved overall performance.

  • Improvements to the world tick rate.

  • Minor UI improvements.

  • Changes to the day/night cycle.

  • Increased gathering laser range.

  • Added the first addition of module buildables.

  • Added a buildable launch pad.

  • Added a sitting option to all chairs, including the toilet.

  • Added new music tracks.

I wish you all a great weekend and thank you again for the support, suggestions, reports, and feedback. Happy weekend!

Source

Steam News / 6 September 2024

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