In this update1
Full notes
Full Planetaries update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Fixes
- UI and audio
Planetaries changes
Thank you all for the support, feedback, and suggestions. Again! I can't express how much I appreciate the kind-hearted people in this community! This update brings more fixes and improvements as we move toward bigger updates. The next update might take a little longer as I'm implementing new systems, potentially a new tech tree system, and a lot of interesting additions to the game.
Here's what's new in this update:
Fixed a bug related to spawn rates.
Fixed a bug that was causing performance issues.
Fixed the bow's description.
Fixed a bug caused by dying while having a contract that would stop progression.
Improved overall performance.
Improvements to the world tick rate.
Minor UI improvements.
Changes to the day/night cycle.
Increased gathering laser range.
Added the first addition of module buildables.
Added a buildable launch pad.
Added a sitting option to all chairs, including the toilet.
Added new music tracks.
I wish you all a great weekend and thank you again for the support, suggestions, reports, and feedback. Happy weekend!
Source
Changelog.gg summarizes and formats this update. How we read updates.
