In this update1
Full notes
Full Planetaries update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- Fixes
- UI and audio
- Performance
Planetaries changes
I want to start by thanking you all for playing, supporting, and providing feedback. So many of you are kind-hearted, and your support means the world to me. This update focuses on addressing a few pesky bugs, improving the logic behind some background systems, and adding new buildables.
What's New:
Removed: Holiday hats for NPCs.
Removed: Holiday Present Event.
Fixed: Hoverbike spawning under the vehicle pad after loading a save.
Fixed: Container lock issue when interacting with a container and pressing the build menu.
Fixed: Missile targeting bugs.
Fixed: Projectile targeting issues.
Fixed: Lighting artifacts.
Fixed: Minor UI issues.
Improved: Entity despawn rates to boost overall performance.
Improved: UI navigation elements for better usability.
Balanced: Item repair costs for the repair machine.
Added: Buildable Living Module "4" (biggest module yet!).
Added: Buildable Missile Turret.
Added: Buildable Shield Generator.
Added: Core Module "Pulse Charge" (currently available only as world loot).
Source
Changelog.gg summarizes and formats this update. How we read updates.
