In this update1
Full notes
Full Planetaries update
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What changed
- Gameplay
- Performance
- Fixes
- UI and audio
- Events
Planetaries changes
Thank you all for the support, feedback, and suggestions. Again! I can't express how much I appreciate the kind-hearted people in this community! In this update, we say goodbye to the old tech tree and introduce a new one that contains more items overall and makes it easier to add content in the future. It’s more straightforward and user-friendly, especially for new players. Alongside this major change, I've also included a lot of improvements, fixes, and new features.
Here’s a list of all the new stuff in this update:
Fixed a bug that caused TD waves to despawn if a bed was built close to their spawn points.
Fixed an issue causing some performance decreases.
Fixed a bug where the launch pad would work even if not placed.
Fixed the main menu Discord link.
Improved sitting for all chairs.
Improved and updated the loot system.
General AI improvements.
UI improvements and changes.
Changes and balancing to all ranged weapons.
Updated all vendors' trade lists.
Increased decay timer for corpses.
Added a new vehicle: HoverBike.
Added a buildable Teleporter.
Added new consumables rarity.
Added new rarities to all ranged weapons.
Added energy maces, blades, and heavy swords to the crafting list.
Added new crafting recipes.
Added tooltips to some UI elements.
Added the first implementation of the new tech tree [Tech Data].
Player perk points have been separated into two types: Tech Data and Player Perks.
Added a multiplier setting for TD waves to make it harder and earn higher rewards.
Thank you all again for supporting the game and for being kind-hearted. I'm listening closely to your feedback, so please let me know if you like the new changes and the new "Tech Tree."
Source
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