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Steam News14 January 20242y ago

Hotfix 0.5.1.1 Released

Changelog: We’ve been listening closely to player input since the last update, so here we are with the first hotfix to address a few balance issues and squash some bugs. Check out the latest changes below!

Full notes

Full Pirates Vikings & Knights II update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes4 additions3 changes2 removals
  • Balance
  • Gameplay
  • Fixes
  • UI and audio
fixedChangelog: We’ve been listening closely to player input since the last update, so here we are with the first hotfix to address a few balance issues and squash some bugs. Check out the latest changes below!
changedGameplay Changes:
changed[*] Improved responsiveness of holstering melee weapons mid-swing
addedClass Balance: Sharpshooter [*] Powderhorns dropped by killed Sharpshooters are weaker [*] Can now jump during special [*] Rifle knockback lowered
removedBerserker [*] Axesword range reduced (48->46) [*] Removed slowdown on special start
removedHuscarl [*] Shield HP increased (245->270) [*] Special no longer ends when shield is broken
Berserker [*] Axesword range reduced (4846Berserker [*] Axesword range reduced ( decreased, nerfHuscarl [*] Shield HP increased (245270Huscarl [*] Shield HP increased ( increased, buffArcher [*] Crossbow knockback corrected (300250Archer [*] Crossbow knockback corrected ( decreased, nerfHeavy Knight [*] Shield HP increased (285300Heavy Knight [*] Shield HP increased ( increased, buff

Pirates Vikings & Knights II changes

fixedChangelog: We’ve been listening closely to player input since the last update, so here we are with the first hotfix to address a few balance issues and squash some bugs. Check out the latest changes below!
changedGameplay Changes:
changed[*] Improved responsiveness of holstering melee weapons mid-swing
addedClass Balance: Sharpshooter [*] Powderhorns dropped by killed Sharpshooters are weaker [*] Can now jump during special [*] Rifle knockback lowered
removedBerserker [*] Axesword range reduced (48->46) [*] Removed slowdown on special start

Changelog: We’ve been listening closely to player input since the last update, so here we are with the first hotfix to address a few balance issues and squash some bugs. Check out the latest changes below!

As always feedback is appreciated and more hotfixes will be developed as necessary.

Gameplay Changes:

General

Improved responsiveness of holstering melee weapons mid-swing

Class Balance: Sharpshooter Powderhorns dropped by killed Sharpshooters are weaker Can now jump during special Rifle knockback lowered

Berserker Axesword range reduced (48->46) Removed slowdown on special start

Huscarl Shield HP increased (245->270) Special no longer ends when shield is broken

Archer Crossbow knockback corrected (300->250)

Heavy Knight Shield HP increased (285->300)

Menu Changes:

Renamed ‘Advanced Options’ to ‘Game Settings’ Renamed ‘Settings’ back to ‘Options’ Reorganized ‘Game Settings’ menu, and added dividers

Added ‘Fast Zoom’ option for aimable ranged weapons to ‘Game Settings’ Added ‘Enable HUD’ option to ‘Game Settings’ which disables all HUD elements if turned off Removed ‘Experimental’ tab, moved muzzle flash option to ‘Game Settings’

Miscellaneous:

Added “Techno” combo hitsound

Bug Fixes: Fixed SS powderhorn bouncing instead of exploding

Fixed SS powderhorn colliding with teammates Fixed ‘X’ not appearing over full teams on faction screen Fixed Assassin bots getting stuck on special

  • Fixed low hp shield hit sound being too loud

Source

Steam News / 14 January 2024

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