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Steam News16 December 20232y ago

PVKII Changelog v0.5.1.0

Changelog: Howdy, cowboys and girls! It’s the PVKII Dev team here with a special gift just in time for Christmas.

Full notes

Full Pirates Vikings & Knights II update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes33 additions32 changes15 removals
  • Balance
  • Events
  • Gameplay
  • UI and audio
  • Fixes
  • Performance
addedHowdy, cowboys and girls! It’s the PVKII Dev team here with a special gift just in time for Christmas. This update primarily focuses on gameplay improvements and balance changes, and also reverts ranged damage falloff to the much yearned for older spread system - not to mention a few other long requested features! We’ve also tweaked combos and introduced the “Combo Finisher” mechanic that we think y’all will be quite fond of.
changedAs always, we’ll be monitoring this update and will release any hotfixes as needed. So get your sabers and pistols ready and have a fun holiday season!
addedDodge Roll now has a 3 second cooldown by default (mp_dodge_delay)
addedAdded commands to disable roll & kick (mp_disable_dodge, mp_disable_kick)
changedDamage falloff system for ranged weapons scrapped, reverted to modified spread system
addedMost ranged weapons now have dynamic crosshairs
Max damage and attack speed modifier lowered (30%20%Max damage and attack speed modifier lowered ( decreased, nerfaiming speeds of Archer Crossbow, MaA Crossbow, and Long Rifle (0.22s0.44saiming speeds of Archer Crossbow, MaA Crossbow, and Long Rifle ( increased, buffShield HP reduced (295245Shield HP reduced ( decreased, nerfShield sword damage reduced (4238Shield sword damage reduced ( decreased, nerf

Pirates Vikings & Knights II changes

addedHowdy, cowboys and girls! It’s the PVKII Dev team here with a special gift just in time for Christmas. This update primarily focuses on gameplay improvements and balance changes, and also reverts ranged damage falloff to the much yearned for older spread system - not to mention a few other long requested features! We’ve also tweaked combos and introduced the “Combo Finisher” mechanic that we think y’all will be quite fond of.
changedAs always, we’ll be monitoring this update and will release any hotfixes as needed. So get your sabers and pistols ready and have a fun holiday season!
addedDodge Roll now has a 3 second cooldown by default (mp_dodge_delay)
addedAdded commands to disable roll & kick (mp_disable_dodge, mp_disable_kick)
changedDamage falloff system for ranged weapons scrapped, reverted to modified spread system

Changelog:

Howdy, cowboys and girls! It’s the PVKII Dev team here with a special gift just in time for Christmas. This update primarily focuses on gameplay improvements and balance changes, and also reverts ranged damage falloff to the much yearned for older spread system - not to mention a few other long requested features! We’ve also tweaked combos and introduced the “Combo Finisher” mechanic that we think y’all will be quite fond of.

As always, we’ll be monitoring this update and will release any hotfixes as needed. So get your sabers and pistols ready and have a fun holiday season!

General Notes:

Dodge Roll now has a 3 second cooldown by default (mp_dodge_delay)

Added commands to disable roll & kick (mp_disable_dodge, mp_disable_kick)

Damage falloff system for ranged weapons scrapped, reverted to modified spread system

Most ranged weapons now have dynamic crosshairs

Combo System updates, added “Combo Finishers” and more

Shields have been given a new suite of impact sounds and effects

‘Advanced Options’ Changes:

Renamed ‘Options’ to ‘Settings’, moved ‘Advanced Options’ to the Main Menu

Added new tabs to Advanced Options (HUD, Hitsounds, Experimental)

Added ability to disable HUD elements individually

Hitsounds can be added simply by putting them in their respective directory in sound/hitsound

Experimental features can be disabled in their new tab, but feedback is appreciated

Added Experimental muzzle flash setting for guns

More Advanced Options features are planned for the future

Advanced Options is currently the only menu with a revamped size

Gameplay Changes: General

Added reload swapping, weapons holstered during reload will remain so if they appear loaded

Melee weapons can no longer be holstered mid-swing

Halved stun time for when your shield is broken (0.5s->0.25s)

Shields now remain holstered through repeated deaths (cl_shield_remembers_holster)

Readded vertical momentum melee damage modifier, applies to all 4 attack directions

The Special button now automatically swaps to and uses the appropriate weapon

Combo System Changes:

Added sound effects and updated text to the combo system

Max damage and attack speed modifier lowered (30%->20%)

Combo no longer goes above 4x, further attacks only refresh the 4x combo

Perform a “Combo Finisher” by using a fully charged attack with at least 2x combo

Combo Finishers deal 10% extra damage at 2x combo, 15% at 3x, and 20% at 4x

Combo no longer enhances perfect parry speed, only damage

+1 combo is gained by ignoring/canceling a perfect parry (hold block to cancel)

Hitting a player parrying in the wrong direction now refreshes combo instead of granting it

Combo now decays at a fixed speed instead of accelerating over time

Shield-bashing no longer grants combo

Spread Changes:

Damage falloff system for pistols removed, re-added spread

Aiming down sights now gradually decreases spread

Reduced aiming speeds of Archer Crossbow, MaA Crossbow, and Long Rifle (0.22s->0.44s)

Removed hip fire damage penalty for crossbows

Jumping/Falling increases spread by 5°

New Crosshair Functions:

All Guns and Crossbows have new crosshairs

Crosshairs remain visible when not aiming down sights

Crosshair size scales with spread

New red dot when aiming. Off, On-when-Aiming, Always on (cl_rangedreticle 0-2)

New methods for firing aimed weapons. Toggle, Hold, Fire-on-Release (cl_aiming_mode 0-2)

Class Balance: Skirmisher

Cutlass combo decays sooner (2.0s->1.5s)

Pistol spread re-added (12.5° Hipfire->7.5° Aimed)

Removed Pistol quick swap

Captain

Special reverted (projectile flies slower and has less gravity again)

Removed Blunderbuss quick swap

Sharpshooter

Pistol spread re-added (10° Hipfire->0° Aimed)

Rifle spread added (15° Hipfire->0° Aimed)

Rifle knockback lowered from 300 to 250

Dagger combo decays sooner (2.0s->1.5s)

Special explodes on impact again, but with less damage and radius if it hits the environment

Special no longer decays on charge

Berserker

Big Axe swing speed increased very slightly

Big Axe combo decays sooner (2.5s->2.0s)

Special no longer has flat damage and attack speed buffs, instead gradually gives max combo

Special has unique combo gain sound effects (can be disabled with cl_berserker_combosound 0)

Berserker can now be perfect parried while using special, but cannot be stunned

Huscarl

Shield HP reduced (295->245)

Shield sword damage reduced (42->38)

Gestir

Shield HP reduced (240->210)

Special damage per hit increased (15->20)

Bondi

Special fire rate lowered (0.24s->0.33s between shots)

Atlatl charge rate slowed on left-click but no longer reduces movespeed

Removed quick swap for all weapons

Heavy Knight

Shield HP reduced (350->285)

Shield sword damage reduced (46->42)

Archer

Special controls input refined

Special ammo cost reduced to 1

Special now has knockback (300hu)

Movespeed during special increased (120->180)

Added zoom to crossbow

Man-At-Arms

Shield HP reduced (185->180)

Halberd combo decays sooner (2.5->2.0)

Special activation made more responsive and no longer restricts crouching

Mace & Buckler shield-bash max damage lowered to default (30->20)

Crossbow hip fire spread lowered (20°->15°)

Added zoom to crossbow

Assassin

Stiletto combo decays sooner (2.0->1.5)

Added Minimum backstab damage (60)

Added Maximum backstab damage (90)

Crossbow Pistol hip fire spread increased (4°->7.5°)

Crossbow Pistol bolt velocity reduced (2600->2100)

Crossbow Pistol bolt gravity reduced (1.4->1.15)

Smoke Bomb is now manually thrown, throwing it briefly slows the player (120hu)

Smoke Bomb velocity increased (100->450)

Special attack damage reduced (105->95) but can now backstab for 125 damage

Special attack now sets user to 1x combo on hit

Special attack can no longer be blocked

Special attack knockback halved (150->75)

Miscellaneous Changes:

New voice lines for Berserker

New voice lines for Sharpshooter

Added Crit kill icons

Can now disable zoom for some or all ranged weapons (cl_aiming_zoom)

Command to disable first person hand models (r_drawhands)

Spawn entity flag for mappers, SpawnType. 0 is any, 1 is player only, 2 is bot only

Huscarl and Berserker arm models updated.

Added ‘maxplayers_extended 2’, which increases max players to 65. Caution: Highly Unstable

Bug Fixes:

Restored slowdown for Sharpshooter and Man-At-Arms specials

Fixed shield-bash charge starting too late

Fixed shield-bash range being too long

Fixed stutter on perfect parries if holding down the attack button

Fixed Caltrop holster glitch

Fixed Atlatl right-click dealing less damage

Old hud style disabled due to outdated code

Many crash fixes

Source

Steam News / 16 December 2023

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