Full notes
Full Pirates Vikings & Knights II update
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What changed
- Performance
- Gameplay
- UI and audio
- Fixes
- Balance
Pirates Vikings & Knights II changes
An update to Pirates Vikings & Knights II has been released. The update will be applied automatically when you restart Pirates Vikings & Knights II. The major changes include:
Improved overall frame rate by fixing performance bottlenecks
Disabled Wall Jump by default
Fixed parrots attacking each other outside of Duel and Free For All
Sharpshooter Rolling to reload his Flintlock is now an official mechanic, now including a sound effect to indicate this
Fixed Sharpshooter being able to reload his Flintlock with a Kick
Added keybind for proximity voice (+voicerecord_proximity)
Added a new overload to sv_alltalk (sv_alltalk 2, which enables proximity chat for enemies)
Parrots will now noclip if they have been stuck for 5 seconds, the amount of time can be controlled with mp_parrot_stuck_noclip_time
Added a short delay after canceling an attack with the Boarding Hook
Added special I/O delimiter for mappers (allows commas to be used in logic)
Added mp_swapteams
Renamed cl_hide_midas to cl_showmidas
Locked many variables behind mp_custombalance
Fixed third person camera behavior with the Atlatl
Fixed the Atlatl not being able to swap to special when unloaded
Fixed "Not enough special!" warning when pressing the special key during the Assassin special
Fixed Boarding axe bash not dealing damage after being blocked
Fixed ragdolls spawning out of nowhere
Fixed shield bashes not being canceled when rolling/kicking
Fixed missing shield impact sounds
Fixed some model issues
Fixed the Man-At-Arms' helmet not appearing
Fixed various crashes
Fixed mp_disable_wallkick not working
Removed bubbles on underwater melee swing (it caused performance issues)
Source
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