Full notes
Full Pirates Vikings & Knights II update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
Pirates Vikings & Knights II changes
Changelog: Just a few small things here. Keep an eye out for the next Major Update!
General Changes:
Increased edict limit to 8,192
Increased brush limit to 16,384
Shrank “Game Settings” menu
Added “Combo Finisher Received” sound (cl_hitsound_combosound_finish_received), that plays when you get hit by a combo finisher. Can be disabled in ‘Game Settings’
Added “Consistent crosshair” option (cl_crosshair_consistent), which forces crosshairs to remain static. Can be enabled in ‘Game Settings’
Gameplay Changes:
Can now cancel attacks with shield without being forced to charge a shield bash
Powderkeg cooldown now persists through respawn
Miscellaneous:
Changed Blunderbuss crosshair to a ring
Added “Oldschool” option for scoreboard in ‘Game Settings’
Added background blur option for scoreboard in ’Game Settings’
Bug Fixes:
Fixed Neck snap Sound effect being too loud
Source
Changelog.gg summarizes and formats this update. How we read updates.
