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Steam News17 August 20241y ago

Pirate Commander - DevLog #8

Ahoy Captains! After some time, we are now getting back to you with an update about the mechanics we have been working on lately to improve the tactical aspect of range naval combat.

Full notes

Full Pirate Commander update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition3 changes0 removals
  • UI and audio
  • Gameplay
  • Balance
  • Server
changedFirst, let's talk about distance. It's not just a number on your screen but a crucial factor in naval combat. It determines your chance of hitting and the damage you deal. Keep an eye on the distance indicator on the left side of your UI to know how far you are from the enemy.
changedSalvo! - The captain motivates sailors to double their efforts when loading guns and firing. It allows you to fire all guns at once with only slightly reduced effectiveness
addedAlso, it is essential to add that each maneuver has a cooldown, and the cost is expressed in maneuver points (offensive, defensive, and utility). So, it is crucial for each captain to manage the available points appropriately and use them wisely, depending on the sea situation. We will discuss the maneuver points in more detail and how to get them in the upcoming posts.
changedThank you for reading, and let us know what you think about Maneuvers. Remember to follow us on social media and join our discord server! Steam post image (click on the banner above)

Ahoy Captains!

After some time, we are now getting back to you with an update about the mechanics we have been working on lately to improve the tactical aspect of range naval combat.

Let's delve into the heart of naval combat tactics-distance and maneuvers.

First, let's talk about distance. It's not just a number on your screen but a crucial factor in naval combat. It determines your chance of hitting and the damage you deal. Keep an eye on the distance indicator on the left side of your UI to know how far you are from the enemy.

The second element of tactic is performing special skills that we call maneuvers. The maneuvers are based on the captain's order, which tells the crew what to do and how to steer the ship. In this post, we will scratch the surface of this part, and we will discuss only four basic maneuvers:

Salvo! - The captain motivates sailors to double their efforts when loading guns and firing. It allows you to fire all guns at once with only slightly reduced effectiveness

Evasive Maneuver - A maneuver that causes the player to sail with a variable direction and speed. As a result, it is much more difficult for the enemy to hit the player's ship. Performing this maneuver also makes aiming slightly more difficult.

Approach Maneuver - Approaching an enemy ship by a specified number of distance units.

Depart Maneuver - Moving away from an enemy ship by a specified number of units of distance.

Also, it is essential to add that each maneuver has a cooldown, and the cost is expressed in maneuver points (offensive, defensive, and utility). So, it is crucial for each captain to manage the available points appropriately and use them wisely, depending on the sea situation. We will discuss the maneuver points in more detail and how to get them in the upcoming posts.

Thank you for reading, and let us know what you think about Maneuvers. Remember to follow us on social media and join our discord server! Steam post image (click on the banner above)

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Source

Steam News / 17 August 2024

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