Full notes
Full Pirate Commander update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Server
Ahoy, pirates!
We’ve had an incredible journey with all of you during these early playtests of Pirate Commander. We want to give a heartfelt thanks for your time, your feedback, and your dedication. It’s been an amazing experience to share our work-in-progress with such a passionate and engaged community. From detailed survey responses to lively discussions on Discord, every piece of input has helped us uncover new ideas and shape the future of the game.
We’re now taking all of your insights into account as we refine and improve gameplay mechanics, balance, and overall design. Our goal is to create a truly immersive pirate adventure—one that captures the thrill of the open seas, the excitement of naval battles, and the challenge of managing a fearless crew.
Remember, this playtest version will remain accessible until March 17 for those who already have access. If you haven’t jumped aboard yet, there’s still time to sign up. We may open another testing round in the future once we’ve incorporated your feedback and further polished the experience.
Thank you again for your enthusiasm, your patience, and your spirit of adventure. We look forward to sharing more updates soon. Until then, keep your sails trimmed and your compasses steady, and may the winds always favor your journey!
DevTeam Pirate Commander
⚓ Remember to follow us on social media and join our discord server! Steam post image (click on the banner above)
Follow A2 Softworks: Facebook: https://www.facebook.com/A2Softworks-1691660747595674
X (Twitter): https://twitter.com/A2Softworks
Follow Rock Games: Facebook: https://www.facebook.com/fRockGame
X (Twitter): https://twitter.com/tRockGame
Source
Changelog.gg summarizes and formats this update. How we read updates.
