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Steam News22 January 20251y ago

Pirate Commander - DevLog #11

Ahoy! Finally, we can show you a glimpse of what we’ve been working on over the past few weeks. What would a pirate game be without the most exciting way to fight and plunder enemy ships?

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Full Pirate Commander update

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What changed

0 fixes0 additions5 changes0 removals
  • Events
  • Gameplay
  • Maps
  • Server
changedNot only will you be able to destroy enemy ships from a distance, but with a bit of luck, you’ll also get close enough to board their vessel. This way, you can not only earn more rewards but also save on potentially expensive repairs to your own ship!
changedIt’s worth mentioning that each weapon icon in the armory not only represents the weapon itself but also the ammunition available for it. Hence, deploying a sailor with a specific weapon will consume one unit of the corresponding resource.
changedOnce your crew is armed, it’s time to find a potential opponent. Ideally, your target should be slightly weaker than you to ensure the rewards are worth the fight without risking defeat.
changedDuring the fight, the player can freely move the camera and rotate the view, making it easy to observe the battlefield during the skirmish.
changedRemember to follow us on social media and join our discord server! Steam post image (click on the banner above)

Ahoy! Finally, we can show you a glimpse of what we’ve been working on over the past few weeks. What would a pirate game be without the most exciting way to fight and plunder enemy ships? Of course, we’re talking about boarding...

Not only will you be able to destroy enemy ships from a distance, but with a bit of luck, you’ll also get close enough to board their vessel. This way, you can not only earn more rewards but also save on potentially expensive repairs to your own ship!

But before you can engage in boarding, you need to prepare properly. The first step is to go to the ship management screen and select the appropriate menu option to assign sailors for combat. In this window, you can place sailors in specific locations on the deck, allowing you, as the captain, to decide where each crew member will fight. The second part involves selecting equipment. The game offers three weapons: a saber, a pistol, and a musket. We’ll share more about these weapons and how they impact combat in future posts.

It’s worth mentioning that each weapon icon in the armory not only represents the weapon itself but also the ammunition available for it. Hence, deploying a sailor with a specific weapon will consume one unit of the corresponding resource.

Once your crew is armed, it’s time to find a potential opponent. Ideally, your target should be slightly weaker than you to ensure the rewards are worth the fight without risking defeat.

After selecting your target, it’s time to battle. You’ll begin with ranged combat, during which you can approach the enemy ship and execute a boarding maneuver once you’re close enough.

After a successful boarding maneuver, the fight transitions to melee combat. As you can see, the player’s sailors are positioned at the bottom of the screen, while the opponents are at the top. The arrangement of your sailors and their equipment reflects the choices you made in the arming window.

During the fight, the player can freely move the camera and rotate the view, making it easy to observe the battlefield during the skirmish.

That’s all we have prepared for you today. In the coming weeks, we’ll delve deeper into the combat system and share more details about the mechanics of fighting. Let us know what you think!

Remember to follow us on social media and join our discord server! Steam post image (click on the banner above)

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Source

Steam News / 22 January 2025

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