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Steam News19 November 20178y ago

PION v0.411

Changelog: Levels Added second chapter Rebalanced shop pricing Ships All ships can now carry two primaries Increased pickup attraction radius Increased pickup collection radius Reduced Orca speed Increased Shade max shi

Full notes

Full PION update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes8 additions21 changes0 removals
  • Gameplay
  • Balance
  • UI and audio
  • Performance
  • Fixes
addedAdded second chapter
changedRebalanced shop pricing Ships
addedAll ships can now carry two primaries
changedIncreased pickup attraction radius
changedIncreased pickup collection radius
changedReduced Orca speed

PION changes

addedAdded second chapter
changedRebalanced shop pricing Ships
addedAll ships can now carry two primaries
changedIncreased pickup attraction radius
changedIncreased pickup collection radius

Changelog:

Levels

Added second chapter

Rebalanced shop pricing Ships

All ships can now carry two primaries

Increased pickup attraction radius

Increased pickup collection radius

Reduced Orca speed

Increased Shade max shield

Increased Marauder speed and max shield New weapons

Bandit

Whirlwind

Taurus Cannon Weapons

Polygun firerate and projectile speed increased

Chaingun damage increased

Sicklepulse firerate and damage increased

Dumbfire ammo cost reduced

Firebomb ammo cost reduced

Shock Mine detonation delay reduced

Increased Orbiter ammo

Orbiters are now only triggered by primaries UI

Improved how handling stat is calculated on ship selection screen

Reworked loading screen

Ammo cost display now takes burst firing into account

Added numerical shield display

Added numerical hull display

Added low ammo warnings

Added ammo pool displays

Added restart button to pause menu Visuals

Improved level generator room layout randomization

Improved environment lighting

Adjusted colors of various effects to increase readability

Improved floor textures Misc

Dying enemies will now explode when colliding with dynamic objects

Improved performance of rapid fire weapons.

Fixed some weapons causing popping sounds when fired rapidly

Fixed weapon ammo display sometimes not updating correctly

Fixed a rare bug that caused level loading to fail

Fixed area of effect weapons freezing debris physics

Source

Steam News / 19 November 2017

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