Full notes
Full PION update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Performance
- Fixes
PION changes
Changelog:
Levels
Added second chapter
Rebalanced shop pricing Ships
All ships can now carry two primaries
Increased pickup attraction radius
Increased pickup collection radius
Reduced Orca speed
Increased Shade max shield
Increased Marauder speed and max shield New weapons
Bandit
Whirlwind
Taurus Cannon Weapons
Polygun firerate and projectile speed increased
Chaingun damage increased
Sicklepulse firerate and damage increased
Dumbfire ammo cost reduced
Firebomb ammo cost reduced
Shock Mine detonation delay reduced
Increased Orbiter ammo
Orbiters are now only triggered by primaries UI
Improved how handling stat is calculated on ship selection screen
Reworked loading screen
Ammo cost display now takes burst firing into account
Added numerical shield display
Added numerical hull display
Added low ammo warnings
Added ammo pool displays
Added restart button to pause menu Visuals
Improved level generator room layout randomization
Improved environment lighting
Adjusted colors of various effects to increase readability
Improved floor textures Misc
Dying enemies will now explode when colliding with dynamic objects
Improved performance of rapid fire weapons.
Fixed some weapons causing popping sounds when fired rapidly
Fixed weapon ammo display sometimes not updating correctly
Fixed a rare bug that caused level loading to fail
Fixed area of effect weapons freezing debris physics
Source
Changelog.gg summarizes and formats this update. How we read updates.
