HomeGamesUpdatesPricingMethodology
Steam News19 March 20197y ago

Update 1.11 released

Adjusted ship physics: - Adjusted movement and turning acceleration curve to feel more precise and responsive - Banking and pitching movement now more closely match the ships' actual velocity - Afterburner speed increas

Full notes

Full PION update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

9 fixes4 additions13 changes0 removals
  • Gameplay
  • Balance
  • UI and audio
  • Fixes
  • Maps
changedAdjusted ship physics: - Adjusted movement and turning acceleration curve to feel more precise and responsive - Banking and pitching movement now more closely match the ships' actual velocity - Afterburner speed increased
changedCamera tracking while afterburning improved
changedManta level increased from 6 to 7
changedIncreased mass of all non-player ships
changedReduced mass of mines and grenades
changedFirebomb fragments reworked: - Firebomb fragments are now affected by forcefield knockback - Firebomb fragments are now affected by gravity wells - Blast rate is now based off fragment velocity - Firebomb fragments are instantly extinguished when still
Manta level67Manta level increased, buff

Adjusted ship physics: - Adjusted movement and turning acceleration curve to feel more precise and responsive - Banking and pitching movement now more closely match the ships' actual velocity - Afterburner speed increased

Camera tracking while afterburning improved

Manta level increased from 6 to 7

Increased mass of all non-player ships

Reduced mass of mines and grenades

Firebomb fragments reworked: - Firebomb fragments are now affected by forcefield knockback - Firebomb fragments are now affected by gravity wells - Blast rate is now based off fragment velocity - Firebomb fragments are instantly extinguished when still

Gravity well damage is now dealt through a collapsing blast instead of an expanding blast

Reworked Micro Missile FX

Added announcements for recent weapon additions

Adjusted the way weapon charge affects impact FX scaling

Minions spawned by weapons ignore collision with their owner for 2 seconds after spawning

Lamps are now more glowy

Added more scenery color variations

Improved shadow resolution

Added lighting FX quality option to graphics menu

Added a high quality anti-aliasing option to graphics menu

Anti-aliasing is now applied to 3D UI elements

Increased leaderboard avatar resolution

Fixed level selectiton popping noise

Fixed afterburner popping noise when cancelled

Fixed popping noise sometimes occuring when ship were teleported or spawned

Fixed Homunculi having incorrect name when spawned by AI

Fixed a rare bug where multiple enemies spawning spawning close to each other could be pushed into the floor

Fixed weapon charge sound playing on dead enemies

Fixed a bug where enemies spawned from other enemies would be instantly moved to the center of the map

Fixed missing Firebomb announcement

Fixed missing Sentry Mine announcement

Source

Steam News / 19 March 2019

Open original post

Changelog.gg summarizes and formats this update. How we read updates.