Full notes
Full PION update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Fixes
- Maps
Adjusted ship physics: - Adjusted movement and turning acceleration curve to feel more precise and responsive - Banking and pitching movement now more closely match the ships' actual velocity - Afterburner speed increased
Camera tracking while afterburning improved
Manta level increased from 6 to 7
Increased mass of all non-player ships
Reduced mass of mines and grenades
Firebomb fragments reworked: - Firebomb fragments are now affected by forcefield knockback - Firebomb fragments are now affected by gravity wells - Blast rate is now based off fragment velocity - Firebomb fragments are instantly extinguished when still
Gravity well damage is now dealt through a collapsing blast instead of an expanding blast
Reworked Micro Missile FX
Added announcements for recent weapon additions
Adjusted the way weapon charge affects impact FX scaling
Minions spawned by weapons ignore collision with their owner for 2 seconds after spawning
Lamps are now more glowy
Added more scenery color variations
Improved shadow resolution
Added lighting FX quality option to graphics menu
Added a high quality anti-aliasing option to graphics menu
Anti-aliasing is now applied to 3D UI elements
Increased leaderboard avatar resolution
Fixed level selectiton popping noise
Fixed afterburner popping noise when cancelled
Fixed popping noise sometimes occuring when ship were teleported or spawned
Fixed Homunculi having incorrect name when spawned by AI
Fixed a rare bug where multiple enemies spawning spawning close to each other could be pushed into the floor
Fixed weapon charge sound playing on dead enemies
Fixed a bug where enemies spawned from other enemies would be instantly moved to the center of the map
Fixed missing Firebomb announcement
Fixed missing Sentry Mine announcement
Source
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