Full notes
Full PION update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Fixes
Enemy levels are now visible when selecting levels
New lighting system implemented
Debris FX improved
Minor camera improvements
Reduced Molter damage
Increased impact force of melee attacks
Mines or grenades will now instantly detonate when colliding at extreme velocities
Using afterburner on dying enemies will now cause them to explode instantly
Fixed Anemone Mine fragments dealing no damage when used by AI
In extreme cases where ships are pushed outside the level boundary they will now be teleported back inside the level
Fixed a rare bug where a pickup would "stick" to the surface of a forcefield for several seconds
Source
Changelog.gg summarizes and formats this update. How we read updates.
