In this update1
Full notes
Full Pinball Wicked update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Gameplay
- UI and audio
- Fixes
- Performance
Pinball Wicked changes
Ahoy fellow Pinball Lovers!
Thanks for all the great feedback!
The Merchant's Booty Update
Update 3 - The Merchant's Booty Update - 0.9.3.12 notes
- newMay the Force be Feedback! Added force feedback to many events.
new: The Merchant (Adventure)
new: The Raiders (lit via collected loot)
new: The Booty Bonanza (lit via collected loot)
new: controller/gamepad button customization
new: Pause Menu|Call Operator: detect stuck balls and bring them back into play. Enhanced ball stuck/stalled detection.
new: high score initials can now be selected using the left/right buttons, too. Entering the last initial switches the selection to [END].
Pirate Battle Multiball now comes with a much shorter intro and new music
balancing: the number of balls in play are now capped if multiple modes are started at the same time
balancing: missions dependent on multiple balls now end when there is only one ball left, on multiball end
fixed: in rare cases the dmd fails to remove graphics/animations
fix: adventure victories are now counted correctly for the game end stats
fix: successful adventures now properly light 1x SuperJackpot
many more fixes and optimizations
What we're working on right now
The Grand Finale: The Treasure Fleet
more characters / sounds / lightshows / fx / dmds for existing missions
balancing / score table updates
lower minimum requirements
VR support
Tilt!
Stay tuned! Have fun! Flip out!
And... Happy Holidays!
Source
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