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V0.8.1 - Tutorial Fixes
Fixed an issue where EMF and Spirit Box tutorials didn't function correctly.
The Urban Update - Part 2, Out Now. [ Inventory Rework, New Map, and more ]
The Urban Update - Part 2 is here. Lots of new Additions, Fixes, & Improvements. Hope you enjoy the update! NEW: New medium map: The Movie Theater. 7 rooms, mostly 1 floor. Inventory rework. now uses slots instead of a…
Upcoming Update: V0.8.0 [ Map, Perks, Upgrades, Inventory rework ]
Here's a few of the things coming in V0.8.0 - The Urban Update - Part 2 Inventory Rework Instead of a set cycle/order of equipment items, there is now Inventory Slots. Items now function independently, and can function…
V0.7.0, The URBAN Update - Part 1 - Out Now [ New Map, New Ghosts, and more ]
The Urban Update, Part 1 is here!! Over 75 changes. a new map, ability, item, upgrades, ghost types, traits, and much more. NEW: New Small Map: The Police Station. 10 New ghost types. Added 3 new ghost traits, Including…
Upcoming Update: V0.7.0 [New Map, New Item, New Ghosts]
There's no set release date for the update yet, But here's what you can expect with it! New Item: Cross. When Placed: Reduces chance of roaming/room changes. When Held: Reduces ghost Chase speed in a hunt, But makes the…
V0.6.6.4 - Out Now.
Hidden Item 1 will now start working quicker. For large maps, this should balance out well, but for small, it won't be until the around the time the ghost starts interacting. Balanced Wall Writing chances across all map…
V0.6.6.3 - Out Now (UV & Inventory improvements)
The flashlight is now equipped in the Right Hand, meaning you can now use the smart watch at any time except when in the tablet, or camera. UV Prints are now a green-ish blue, instead of Purple. to help them stand out m…
V0.6.6.2 - Out Now.
Added 2 Ghost Manifestations* (non-hunt, Hunter Difficulty only) Added a Special Interaction to The School. You can now press X to go hands free. Fixed some potential Bugs and crashes with the equipment system. For the…
V0.6.6.1 - Out Now
Replaced most Whisper sounds, with the new ones being more Distinct. Reworked the first Hidden Item. Still needs time to start working (~10s) but should be much more useful now, especially for large maps. Increased Defa…
V0.6.6 Out Now (Changes & Fixes)
Added a Setting to default the Tablet to the Evidence Menu instead of Investigation. (In 'Main Menu & UI) Fixed an issue where scrolling down to change items wouldn't correctly change them, Sometimes resulting in the sa…
V0.6.5 - Out Now (Polish & Fixes)
NEW: Added a Toggle to automatically switch to items you pick up. (You can find it in Gameplay Settings) Added a Toggle Crouch setting. (In Control Settings) The UV Tripod will now spawn where you're looking instead of…
V0.6.4 Out Now (Fixes & Improvements)
Throwables can now only have one EMF Source, preventing them from 'Stacking' EMF Sources are now all a consistent size. Made EMF readings more likely to get Evidence from. Increased car door hit box size to cover the En…
V0.6.3 Out Now (UI Adjustments, Bug fixes)
Fixed a bug that wouldn't allow you to leave investigations from the Car. Adjusted Text Size on the Main Menu, Pause Menu, & Settings menu Moved 'Adjust Gamma' to 'Graphics' instead of the main menu. Added Captions to t…
PHANTOM Is out now! + Why I made the game
After over 2 and a half years of development, PHANTOM is finally here! (in early access... at least) If you're here to see content plans, or anything similar, check out the previous post. I don't have much to talk about…
TOMORROW. + CONTENT PLANS
PHANTOM is officially launching into early access tomorrow! 2:00PM CST // 12:00PM PST // 8:00PM GMT For anyone curious about how long it takes to unlock everything in the game currently, I'd assume 3H - 5H depending on…
1 WEEK LEFT.
It's now just a Week until release! I don't really have much to say, but I did want to mention a new feature implemented. I've added in Captions, for Evidence (Like doors, parabolic, spirit box) and for interactions (Li…
2 WEEKS UNTIL RELEASE.
After over 2 and a half years in development, PHANTOM is coming out in less than 2 weeks... I'm the most Scared, Excited, and absolutely Terrified I've ever been for... anything, really. I know this kind of game isn't f…
DEV LOG #11 // Changelog compilation.
Been awhile since I made a dev log, Figured I'd make a little compilation of changes for y'all to see! These the different updates made to the Alpha build, from Nov. 12, to Jan. 1 (Not including bug fixes) V0.3.X Ported…
Gameplay trailer out now!
You can check it out on the Game's Page, or on YouTube The game's early access content plans have also been updated, Including the removal of Campaign Levels (I feel it's better to focus on the main gameplay loop instea…
Map Reveal: The Arcade
This is a New Map I've been working on in the background. The game will now launch with 6 maps instead of 5. 2 Small, 2 Medium, 2 Large. Small Map, 6 Ghost Rooms, Shots captured on Balanced Settings with Lumen enabled.
