PHANTOM
Steam News 2 January 20264mo ago

DEV LOG #11 // Changelog compilation.

Been awhile since I made a dev log, Figured I'd make a little compilation of changes for y'all to see! These the different updates made to the Alpha build, from Nov. 12, to Jan. 1 (Not including bug fixes) V0.3.X Ported…

Update log

Full PHANTOM update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

1 fix18 additions7 changes5 removals
  • Maps
  • Gameplay
  • UI and audio
  • Fixes
  • Balance
addedAdded New Map: The School.
addedAdded UV Upgrades: 1. Wider Radius | 2. Longer Radius.
addedAdded over 550 new Impact Sounds. All impact sounds across all maps are now replaced and Balanced. there are now different sounds for different-sized objects of the same material.
addedAll new Play Time Counter, including Total Time Played and Investigation Time.
changedReworked the DEMON Ghost Type. Now better suits its Ghost Book Description.
addedFinished implementing New Ghost traits: Hates The Light, Fears the Dark, Hates The Living, Fears The Living. These new traits are spread across 10 different ghost types.

Been awhile since I made a dev log, Figured I'd make a little compilation of changes for y'all to see! These the different updates made to the Alpha build, from Nov. 12, to Jan. 1 (Not including bug fixes)

V0.3.X

  • Ported from UE5.6 to 5.7

  • Added New Map: The School.

  • Added UV Upgrades: 1. Wider Radius | 2. Longer Radius.

  • Added over 550 new Impact Sounds. All impact sounds across all maps are now replaced and Balanced. there are now different sounds for different-sized objects of the same material.

  • All new Play Time Counter, including Total Time Played and Investigation Time.

  • Reworked the DEMON Ghost Type. Now better suits its Ghost Book Description.

  • Finished implementing New Ghost traitsHates The Light, Fears the Dark, Hates The Living, Fears The Living. These new traits are spread across 10 different ghost types.
  • New Stats Screen UI

  • New Upgrades Screen UI

  • Added Location Names next to Map Name on the Tablet. (I.E: The House - 01 Clint. RD)

  • Removed the "Confirm Side Investigation" button. All Entries/selections now auto-confirm

  • Rewrote and/or improved all "Cause of Concern' descriptions.

  • In ghost Descriptions, all ghosts with "Average", "Below Average" interaction rates have been replaced with "Medium" and "Low" (These changes may not show up unless you are playing on a New Save)

  • All Player & Equipment sounds are now 3D, and Audibly come from their source (I.E: EMF Reader) and are now affected by effects like Reverb.

  • Footstep Sounds are now based on player speed,

  • and footstep rate/frequency no longer depends on the player's Movement State**

  • Speed upgrades also now have an audible effect thanks to this change.

  • Stamina Consumption and regeneration also now depend on your Movement State. I.E: Sprinting while crouched will use more stamina and regenerate slower.

  • CosmeticReworked Door InteractionsThe amount of force used to open the door now depends on the Ghost Type.
  • Added setting: Global Illumination.

  • Balanced some Upgrades.

  • Added key rebinds.

  • Removed Equipment Weather effects.

  • The tablet no longer displays the incorrect location in The Safe House.

  • The Settings Menu is no longer a big list of Drop Down menus, and is instead different Tabs. There were getting to be way too many settings.

  • Added New Interactions to The Ghost Ship, and The Diner.

  • Improved EMF And Camera textures.

  • Ghost Ship: The ship itself is now Split into 3 Separate Ghost Rooms. For a Total of 6

  • Ghost Shipextended the East side of the ship, and added new Interactions.
  • Updated all of the 2D Maps (in the tablet) to be a consistent style.

  • Changed how Mix EMF works. Previously, it could only Mix when there were no EMF Sources, now it can Mix at any time, but Not affect existing sources. The old system would be Very Hard if you had an Active ghost. However, it now takes longer to Mix.

  • Weather sounds are now quieter.

  • The SchoolIncreased outside brightness, Added fog, and fixed some Minor interior lighting issues.
  • EMF Sources are now attached to the object interacted with, not the Location of the interaction.

  • CosmeticNew Spirit Box linesRemoved the old TTS ones, and added in ~70 new Voiced ones!
  • Added in Sink Interactions.

  • Split Diner ghost rooms. Similar to The Ghost Ship, the dining areas were way too big; they're each split in half now.

  • Added an Alternate spirit box sound, with random Radio Noise instead of Static. (Can be enabled in Settings > Gameplay)

  • Added 'Investigation Note' to the Ghost Tab. You can add any unique Behavior or Side Evidence you get from the ghost, and it'll persist until the next round. So you

Source

Steam News / 2 January 2026

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