Update log
Full PHANTOM update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Store
- Fixes
- Maps
- Gameplay
- UI and audio
Here's a few of the things coming in V0.8.0 - The Urban Update - Part 2
Inventory Rework
Instead of a set cycle/order of equipment items, there is now Inventory Slots.
Items now function independently, and can function when dropped. for example you can place the UV light on counters/tables, or drop the EMF reader in the middle of a room.
The inventory rework is done, but has a few minor bugs that still need to be fixed. The training area will need some reworks as well.
New medium map: The Movie Theater.
The map is ~80% complete design wise, and I haven't started on interactions yet. But here's an early look! (Balanced Settings, Lumen enabled)
[carousel autoadvance="true"][/carousel]
Perks
At the start of an investigation, you'll be able to choose 1 of 3 different perks. There are 15 Perks across 3 categories, they all have a Positive and Negative effect. You'll need to enable them in 'difficulty modifiers'
Perks are actually Finished and implemented, but they may need a bit of balancing. If you're on the Investigator difficulty 'HUNTS' perks will be disabled.
Revamped Player Upgrades.
I've removed the 3 original PLAYER upgrades, and added 3 upgrade types for the player, each with 3 upgrades.
You'll also see some UI changes, with the ability to filter upgrades, as well as see how many you have left.
If you already bought the PLAYER upgrades, your LVP will be refunded.
There's actually quite a bit more coming in the update, over 40 changes, but this is all the big stuff. there's no set release, but I'm aiming to have it out within the next month or so.
Source
