Update history
Latest Periphery Online updates
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- Periphery Online
Update from May 17th
When flying to another planet on a descent starship or ark, all unit stats and upgrades are now retained: HP, view radius, and paint. - When leaving a planet on an ark, in addition to 60 units and all resources, you now…
Announcement - Periphery Online
Release. Version 1.0
Congratulations to everyone who's been following the project's development! Today, the game finally left Early Access. Meet Periphery Online version 1.0!
Announcement - Periphery Online
Update from December 4th
New 3D models for the barracks and monastery. - The oil rig has been replaced by an animated oil pump.
Announcement1 changeGameplay - Periphery Online
Update from November 21
New 3D models for telescopes, military factories, and hospitals. - Destroying an enemy hub now rewards 50% of its contents.
Announcement1 changeGameplay - Periphery Online
Update from November 8th
All combat vehicles (tank, APC, radar, amphibian) are now twice as large and move more smoothly. - New 3D models for tanks, APC, and radars. - Spies can now disembark from ferries directly into shallow water.
Announcement1 changeGameplay - Periphery Online
Update from October 29th
New ship models. Ships are now larger and occupy a 3x3 tile area on the map, compared to just 1 tile previously. Spies can now wade waist-deep in water. This allows them to bypass a fence adjacent to the shore and infil…
Announcement2 changesGameplayMaps - Periphery Online
Update from October 6th
Spaceship range can now be increased. To do this, select any free spaceport and research the appropriate technology. Each technology has several levels. Geological Probe Engine: 2 levels, +50 range per level, maximum ra…
Announcement1 changeGameplay - Periphery Online
Update from July 9
This update will be especially relevant for old players. In order to optimize the transportation of cargo and landing troops between planets, now when you launch a spaceship, automatic switching between planets does not…
Announcement - Periphery Online
Update from May 22
Optimized server operation and switching speed between planets. - A one-time partial regeneration took place on Earth, 30% of resources were restored. - Fixed several errors.
Announcement1 changeFixServer - Periphery Online
Update from May 11
The number of nuclear missiles available for construction is now limited. One player on one planet at a time can have no more than 10 missiles. If at the time of the update there were already more than 10 missiles, then…
Announcement1 changeFix - Periphery Online
Update from April 12
Traveling around the galaxy and exploring different planets you can find artifacts. - Exploring artifact ruins you can find: gold, ants, very rare resources, elite paint, recipes for the laboratory.
Announcement - Periphery Online
Update from March 30
To make the game more dynamic at the early stages, the following changes are introduced: - The speed of construction of all buildings and fences has been increased by 2 times. - The speed of resource collection by worke…
Announcement2 changesGameplay - Periphery Online
Update from March 16
Change in the rules: - In order to slightly limit the number of planets colonized by one player, so that one top player cannot capture the entire galaxy, and to stimulate the fight against crime and illegals, a new rule…
Announcement4 changes2 numericFix - Periphery Online
Update from February 25
The list of spaceports in the Galaxy Map window can now be sorted. Left-clicking on the arrow buttons moves the selected spaceport up/down one position, right-clicking moves it to the beginning/end of the list. A spaces…
Announcement3 changesMapsGameplay - Periphery Online
Updated February 12
New unit - Submarine: - When underwater, the submarine cannot attack and does not receive damage itself, this allows it to safely approach dreadnoughts and pass through narrow passages protected by towers. - When submer…
Announcement3 changesFixBalance - Periphery Online
Update from January 17
Workers can no longer repair units as before, only buildings. - To repair vehicles and ships, a new building is introduced into the game - the workshop. - The principle of the workshop is the same as the hospital, you n…
Announcement1 changeWorkshop


