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Steam News13 July 20261mo ago

Update from July 13th

The font size in chat can now be increased; see the "+" button next to the emoji button. - The Geologist can now scan all resources at once with a single click; it's the rightmost button.

Full notes

Full Periphery Online update

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What changed

1 fix0 additions0 changes0 removals
  • Balance
fixedThe font size in chat can now be increased; see the "+" button next to the emoji button. - The Geologist can now scan all resources at once with a single click; it's the rightmost button. Furthermore, the cost of scanning very rare resources is now significantly reduced. - Building destination points can now be placed not only on the ground, but also on any object in the game. Units exiting the building will behave as if they were selected with the mouse and right-clicked on that object the destination point is pointing to. For example, if you select a house and set a destination point for it on some resource, and then order a worker to be created, the new worker will immediately begin mining that resource. Or, if you set the destination point on a fence or an unfinished building, the worker will immediately begin building that fence or building. If you set a destination point on an APC or ferry, the newly created unit will go and board the APC or ferry. If you set the destination point on another player's monastery, the unit will move to that monastery. And so on... - Monastery capacity increased from 30 to 60. - Hospital capacity increased from 10 to 15. - Sniper HP increased from 70 to 100. Additionally, sniper damage is no longer affected by distance, but aiming time is slightly longer. - Submarine attack has been significantly increased, almost doubled, plus its rate of fire is now the same as that of a destroyer, but its attack range has been reduced by 1. - Amphibians have had their attack, rate of fire, and movement speed significantly increased. - Several bugs have been fixed: statistics window issue, towers now attack tigers, and other minor issues.

Periphery Online changes

fixedThe font size in chat can now be increased; see the "+" button next to the emoji button. - The Geologist can now scan all resources at once with a single click; it's the rightmost button. Furthermore, the cost of scanning very rare resources is now significantly reduced. - Building destination points can now be placed not only on the ground, but also on any object in the game. Units exiting the building will behave as if they were selected with the mouse and right-clicked on that object the destination point is pointing to. For example, if you select a house and set a destination point for it on some resource, and then order a worker to be created, the new worker will immediately begin mining that resource. Or, if you set the destination point on a fence or an unfinished building, the worker will immediately begin building that fence or building. If you set a destination point on an APC or ferry, the newly created unit will go and board the APC or ferry. If you set the destination point on another player's monastery, the unit will move to that monastery. And so on... - Monastery capacity increased from 30 to 60. - Hospital capacity increased from 10 to 15. - Sniper HP increased from 70 to 100. Additionally, sniper damage is no longer affected by distance, but aiming time is slightly longer. - Submarine attack has been significantly increased, almost doubled, plus its rate of fire is now the same as that of a destroyer, but its attack range has been reduced by 1. - Amphibians have had their attack, rate of fire, and movement speed significantly increased. - Several bugs have been fixed: statistics window issue, towers now attack tigers, and other minor issues.
  • The font size in chat can now be increased; see the "+" button next to the emoji button. - The Geologist can now scan all resources at once with a single click; it's the rightmost button. Furthermore, the cost of scanning very rare resources is now significantly reduced. - Building destination points can now be placed not only on the ground, but also on any object in the game. Units exiting the building will behave as if they were selected with the mouse and right-clicked on that object the destination point is pointing to. For example, if you select a house and set a destination point for it on some resource, and then order a worker to be created, the new worker will immediately begin mining that resource. Or, if you set the destination point on a fence or an unfinished building, the worker will immediately begin building that fence or building. If you set a destination point on an APC or ferry, the newly created unit will go and board the APC or ferry. If you set the destination point on another player's monastery, the unit will move to that monastery. And so on... - Monastery capacity increased from 30 to 60. - Hospital capacity increased from 10 to 15. - Sniper HP increased from 70 to 100. Additionally, sniper damage is no longer affected by distance, but aiming time is slightly longer. - Submarine attack has been significantly increased, almost doubled, plus its rate of fire is now the same as that of a destroyer, but its attack range has been reduced by 1. - Amphibians have had their attack, rate of fire, and movement speed significantly increased. - Several bugs have been fixed: statistics window issue, towers now attack tigers, and other minor issues.

Source

Steam News / 13 July 2026

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