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Steam News16 March 20251y ago

Update from March 16

Change in the rules: - In order to slightly limit the number of planets colonized by one player, so that one top player cannot capture the entire galaxy, and to stimulate the fight against crime and illegals, a new rule

Full notes

Full Periphery Online update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix2 additions1 change0 removals
  • Gameplay
  • Maps
  • Balance
  • UI and audio
addedChange in the rules: - In order to slightly limit the number of planets colonized by one player, so that one top player cannot capture the entire galaxy, and to stimulate the fight against crime and illegals, a new rule is introduced into the game. Now, if you already have 10 colonized planets, then each new additional planet gives a penalty of -1% to the mining productivity for all colonies on all your planets. For example, if you have 30 planets, then the total penalty will be: -1%*(30-10) = -20%.
fixedChanges in the market: - The tax on the market is no longer fixed, and the transaction now requires some time for delivery. - The minimum tax on a transaction is 10%, the minimum delivery time is 30 seconds. - For the local market, the further the market building is from the center of the map, the greater the tax and delivery time. - For the global market, the tax and delivery time depend on the distance of the planet from the Earth, the further, the greater.
changedMines: - Mines now work on any units except yours, including units of peaceful players. - On the screen, mines of other players, even peaceful ones, are now displayed in red, and they can be attacked, this is not considered criminal. - Now, when a mine is fully installed and underground, it does not receive damage from explosions. Thus, it is now possible to plant several mines in a row, and this will not lead to a chain reaction.
addedOther changes: - Street lights can now be turned on/off. - Many buildings have their view radius reduced from 20 to 15. - Hubs and towers have their view radius and armor increased. - Tower HP increased from 5000 to 8000. - Increased armor bonus for level 2 and 3 paints. - Increased armor and damage of colored spiders. - Now if you select a unit on the screen with the middle mouse button instead of the left one, all units of the selected type that are currently on the screen will be selected. - You can also now quickly load/unload a cargo ship with a resource of a specific type with the middle mouse button.
- Many buildings have their view radius2015- Many buildings have their view radius decreased, nerf- Tower HP50008000- Tower HP increased, buff

Periphery Online changes

addedChange in the rules: - In order to slightly limit the number of planets colonized by one player, so that one top player cannot capture the entire galaxy, and to stimulate the fight against crime and illegals, a new rule is introduced into the game. Now, if you already have 10 colonized planets, then each new additional planet gives a penalty of -1% to the mining productivity for all colonies on all your planets. For example, if you have 30 planets, then the total penalty will be: -1%*(30-10) = -20%.
fixedChanges in the market: - The tax on the market is no longer fixed, and the transaction now requires some time for delivery. - The minimum tax on a transaction is 10%, the minimum delivery time is 30 seconds. - For the local market, the further the market building is from the center of the map, the greater the tax and delivery time. - For the global market, the tax and delivery time depend on the distance of the planet from the Earth, the further, the greater.
changedMines: - Mines now work on any units except yours, including units of peaceful players. - On the screen, mines of other players, even peaceful ones, are now displayed in red, and they can be attacked, this is not considered criminal. - Now, when a mine is fully installed and underground, it does not receive damage from explosions. Thus, it is now possible to plant several mines in a row, and this will not lead to a chain reaction.
addedOther changes: - Street lights can now be turned on/off. - Many buildings have their view radius reduced from 20 to 15. - Hubs and towers have their view radius and armor increased. - Tower HP increased from 5000 to 8000. - Increased armor bonus for level 2 and 3 paints. - Increased armor and damage of colored spiders. - Now if you select a unit on the screen with the middle mouse button instead of the left one, all units of the selected type that are currently on the screen will be selected. - You can also now quickly load/unload a cargo ship with a resource of a specific type with the middle mouse button.

Change in the rules: - In order to slightly limit the number of planets colonized by one player, so that one top player cannot capture the entire galaxy, and to stimulate the fight against crime and illegals, a new rule is introduced into the game. Now, if you already have 10 colonized planets, then each new additional planet gives a penalty of -1% to the mining productivity for all colonies on all your planets. For example, if you have 30 planets, then the total penalty will be: -1%*(30-10) = -20%.

Changes in the market: - The tax on the market is no longer fixed, and the transaction now requires some time for delivery. - The minimum tax on a transaction is 10%, the minimum delivery time is 30 seconds. - For the local market, the further the market building is from the center of the map, the greater the tax and delivery time. - For the global market, the tax and delivery time depend on the distance of the planet from the Earth, the further, the greater.

Mines: - Mines now work on any units except yours, including units of peaceful players. - On the screen, mines of other players, even peaceful ones, are now displayed in red, and they can be attacked, this is not considered criminal. - Now, when a mine is fully installed and underground, it does not receive damage from explosions. Thus, it is now possible to plant several mines in a row, and this will not lead to a chain reaction.

Other changes: - Street lights can now be turned on/off. - Many buildings have their view radius reduced from 20 to 15. - Hubs and towers have their view radius and armor increased. - Tower HP increased from 5000 to 8000. - Increased armor bonus for level 2 and 3 paints. - Increased armor and damage of colored spiders. - Now if you select a unit on the screen with the middle mouse button instead of the left one, all units of the selected type that are currently on the screen will be selected. - You can also now quickly load/unload a cargo ship with a resource of a specific type with the middle mouse button.

Source

Steam News / 16 March 2025

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