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Steam News16 February 20233y ago

Update 29 FAQ

Why is the modkit taking so long? We are continuing to work on the mod.io integration and some of the newer features. We are trying to make upgrading your UE 4.21 content as easy as possible.

Full notes

Full Pavlov update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes4 additions8 changes0 removals
  • Gameplay
  • Compatibility
  • Workshop
  • Server
changedWhy is the update taking so long?We're trying to get Unreal on a stable version that will work with all the platforms we currently plan to service. For example, we have to upgrade to 5.1.1, and perhaps we may have to upgrade again to 5.2.
addedWhat has the team worked on since the last beta?We have been working on new map designs and other assets for both Pavlov Shack and Pavlov.
addedWhat has the team worked on since the last beta?Optimizing current maps and beginning a new process for revamping the lighting
addedWhat has the team worked on since the last beta?Added our new intro and main menu theme song composed by Anthony Casalena
changedWhat has the team worked on since the last beta?Overhauled the offset adjuster in the shooting range based on feedback
fixedWhat has the team worked on since the last beta?Addressed some launching issues for some folks who could not run the beta

Why is the modkit taking so long?

We are continuing to work on the mod.io integration and some of the newer features. We are trying to make upgrading your UE 4.21 content as easy as possible.

Why is the update taking so long?

We're trying to get Unreal on a stable version that will work with all the platforms we currently plan to service. For example, we have to upgrade to 5.1.1, and perhaps we may have to upgrade again to 5.2.

What has the team worked on since the last beta?

  • We have been working on new map designs and other assets for both Pavlov Shack and Pavlov.

  • Optimizing current maps and beginning a new process for revamping the lighting

  • Added our new intro and main menu theme song composed by Anthony Casalena

  • Overhauled the offset adjuster in the shooting range based on feedback

  • Addressed some launching issues for some folks who could not run the beta

  • Refactoring our server infrastructure for more robust reliability and content delivery.

  • New Russian character added

  • Various bugs have been addressed, large and small

  • Fixed right eye rendering setting that broke in the 4.21 engine

Sneak peek of our one of our newest maps in development, Autumn, which will come after Update 29.

Why is Vankrupt Games partnering with Mod.io, rather than using Workshop?

mod.io is a cross-platform UGC solution for our needs as we expand platforms. This allows for easy content delivery networks that is universal. We are launching with PC support, with Meta Quest and PSVR versions with in-game integration to follow. Partnering with mod.io ensures we can provide official mod support to all Pavlov VR players, regardless of platform or store preference.

On which platforms can I access mods?

For the update's release, PC platforms (Steam) will have access to official mod support. All players can view and download mods directly in-game, or on the mod.io website. Support for other VR platforms, including Meta Quest and PSVR2, may follow.

What can Mod.io do that Steam Workshop can't?

We can finally cancel in-progress downloads! This was previously not available on the PC version of Pavlov due to limitations of the Steam Workshop API. Additionally, we can now download/upload mods for specific platforms to split the server/client files, so you don't have to download both.

Additionally, this could also open the door for some degree of cross-play mods between Shack and PC that players can choose to opt into. This would not affect the integrity of the PC version of Pavlov as we will continue to generate content with a high level of fidelity that the PC and PSVR2 have.

I don't want to lose all of the old mods, why can't you just keep Workshop?

The engine upgrade will break all of the legacy mods on 4.21 whether or not we use Mod.io. Older Unreal Engine version content is not backwards compatible with newer engine versions.

Will the experience differ for VR Platforms versus PC players?

Vankrupt Games is partnering with mod.io to provide continuity of experience for all players. PC, Meta, and PSVR players can play this content as part of Pavlov VR. Some mod content may only be available on PC, due to technical limitations and other factors.

Why are you releasing on PC first, and then VR Platforms later?

The reason we are staging the rollout beginning with PC is to ensure mods are ready for all players, and PC allows

Source

Steam News / 16 February 2023

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