Full notes
Full Pavlov update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Maps
- Gameplay
- UI and audio
- Workshop
- Server
Notice: Steam VR beta branch is causing memory leak issues and crashing. If you are experiencing performance issues, ensure your runtime is not using the SteamVR beta.
Blood, sweat, and many, many tears went into Pavlov's development in 2022. Finally, after several engine upgrade iterations, we are ready to show you all a peak into Update 29.
This update brings forth the Unreal 5.1 upgrade and our conversion to the OpenXR standard to future-proof Pavlov for the years to come. This update comes with several overhauls, bug fixes, and new features.
Join us in the Steam Beta
Here is how to access the beta on Steam:
Right-click Pavlov VR in Steam
Go to properties
Click Betas Tab
Select "beta" from the drop-down
We want your participation to stress test this beta for yourself and provide some feedback! Join our discord!
Maps
We completely overhauled Sand to bring the art direction up to the standards of our other maps. We are also introducing horror versions of Datacenter, Siberia, and Container Yard.
New characters for Nato and Russians
Modern game modes will now utilize a variety of new character models. More characters to come!
UI Overhauls
Various aspects of the UI have been reworked. We're introducing onboarding for new players, loading screen tips, Name tag variations, watch UI, voting, death card, and more!
Matchmaking
We're introducing matchmaking! We currently have casual matchmaking, with ranked matchmaking to be included later.
Modkit and Retiring Steam Workshop for Mod.io
This engine upgrade means custom maps from the previous version of Pavlov VR will not be compatible with this update. Map makers and modders will need to upgrade their content using the new modkit to support the update.
It has also come time to retire the Steam Workshop and move the content delivery network to Mod.io. This migration is necessary to provide a reliable content delivery network independent of Steam.
The modkit beta will be released at a later time soon. Stay tuned on discord!
New Guns
We have added two new weapons, PKM and Skorpion.
New IK system
Pavlov's inverse kinematics are into a new system with more animation blending and the addition of prone! Prone is not available for SnD. Mod creators can also disable prone if they so choose.
Infection
Infection has joined the family of game modes! It's now part of the lobby selection of game modes. A permutation of The Hide where if the monster kills a player, they become infected and turn into a monster on respawn. The round continues until Aurora soldiers survive the match or all have been infected.
Prop Hunt
Now out of beta and supports the following night/day versions of maps: Bridge, Datacenter, Bunker, Station, Santorini, and Containeryard
Prop Hunt lets players on the 'prop' team explore the map and select a prop or item in the map who will then clone that object. During this time, the hunters are blinded in the pre-round. Props must be clever and find a location on the map to help them hide in plain sight. When the round starts, hunters must find and eliminate all the player props on the map. A hunter trying to shoot a prop that is not a player will see a reduction in health. The round ends when all props are eliminated or the round timer ends.
TTT
TTT has also seen quite a rework, and we're also introducing customization features for community server owners to make their permutations of TTT.
Most importantly, TTT classic is
Source
Changelog.gg summarizes and formats this update. How we read updates.
