Hey Folks! First update of the 2025 calendar year! Running multiple content mods in lobbies will now be better than ever!
In this update4
Full notes
Full Pavlov update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey Folks!
What changed
6 fixes1 addition5 changes0 removals
Gameplay
Maps
Store
Security
Balance
UI and audio
changedFirst update of the 2025 calendar year! Running multiple content mods in lobbies will now be better than ever! Here's what's in the update:
changedContent Mods in lobbiesPreviously, content mod dependencies could only be loaded in lobbies if the parent Map or Game mode called for them. Today, that changes with the ability to load content mods lobbies decoupled from maps or game modes. You can load up to 10 content mods at a time now and mix your own sets of weapon packs or gameplay modifications.
addedAdditional CosmeticsThe store is stocked with new cosmetics! We've added a Deathbloom collection and introduced an animated 8-bit pixel bundle. You'll also find standalone Rose, Alien, Comic-pop cosmetics, and a Foxtrot charm.
changedMinor Weapon Balance UpdateBased on feedback from the community, we've made adjustments to the weapon balance to give more attention to weapons that are typically overlooked during the Search and Destroy purchase phase. Please see the patch notes below for more details.
fixedPatch notesCore -Added new map: plazacentral -Added new cosmetics: ComicPop m16, Deathbloom Bundle (revolver, ak12, knife) 8-bitfire (de, ar, knife), alieninvasion uzi, rose ak12, foxtrot charm -Added ability to select up to 10 content mods in lobbies -Adjusted hand poses on some of the custom knives -Adjusted lobby mod download UI to add more context to mods being downloaded -Adjusted fire rate of the autoshotgun (increased) -Adjusted the rails on the sks and scur to help with putting scopes back -Adjusted charm on ppbizon -Fixed audio position of smoke grenades when in they’re in a final resting place -Fixed exploit related to vehicle exiting -Fixed Pistol laser not using the correct lens -Fixed issue with motorcycle tire alignment -Fixed pre-clipping SnD bomb grief -Fixed skinned knives not showing in OITC -Fixed an exploit that would make a weapon invisible -Fixed explosion fx missing on direct player hit with a rocket -Fixed out-of-bounds exploit in carnival -Fixed crate gap in Pinehill -Fixed floating SnD bomb spots in autumn -Fixed various LODs and minor lighting issues in various maps -Fixed flashlight and laser collision issues on stalingradnight -Fixed penetration issue with planters in datacenter -Fixed landscape warping issues in stalingradnight -Fixed Anticheat affecting newer CPUs
changedPatch notesBalance Table -Reduced price of drumshotgun to $3000, Adjusted armor penetration to 15 -Reduced price of scur to 2600 -Increased kross damage to 20, lowered price to $1400 -Increased m9 armor damage to 40 -Increased revolver armor damage to 50 -Adjusted VZZ damage fall-off range to 1000-2000 with falloff multiplier adjusted to .8
Pavlov changes
CCompetitivemode
changedFirst update of the 2025 calendar year! Running multiple content mods in lobbies will now be better than ever! Here's what's in the update:
changedPreviously, content mod dependencies could only be loaded in lobbies if the parent Map or Game mode called for them. Today, that changes with the ability to load content mods lobbies decoupled from maps or game modes. You can load up to 10 content mods at a time now and mix your own sets of weapon packs or gameplay modifications.
addedThe store is stocked with new cosmetics! We've added a Deathbloom collection and introduced an animated 8-bit pixel bundle. You'll also find standalone Rose, Alien, Comic-pop cosmetics, and a Foxtrot charm.
changedBased on feedback from the community, we've made adjustments to the weapon balance to give more attention to weapons that are typically overlooked during the Search and Destroy purchase phase. Please see the patch notes below for more details.
fixedCore -Added new map: plazacentral -Added new cosmetics: ComicPop m16, Deathbloom Bundle (revolver, ak12, knife) 8-bitfire (de, ar, knife), alieninvasion uzi, rose ak12, foxtrot charm -Added ability to select up to 10 content mods in lobbies -Adjusted hand poses on some of the custom knives -Adjusted lobby mod download UI to add more context to mods being downloaded -Adjusted fire rate of the autoshotgun (increased) -Adjusted the rails on the sks and scur to help with putting scopes back -Adjusted charm on ppbizon -Fixed audio position of smoke grenades when in they’re in a final resting place -Fixed exploit related to vehicle exiting -Fixed Pistol laser not using the correct lens -Fixed issue with motorcycle tire alignment -Fixed pre-clipping SnD bomb grief -Fixed skinned knives not showing in OITC -Fixed an exploit that would make a weapon invisible -Fixed explosion fx missing on direct player hit with a rocket -Fixed out-of-bounds exploit in carnival -Fixed crate gap in Pinehill -Fixed floating SnD bomb spots in autumn -Fixed various LODs and minor lighting issues in various maps -Fixed flashlight and laser collision issues on stalingradnight -Fixed penetration issue with planters in datacenter -Fixed landscape warping issues in stalingradnight -Fixed Anticheat affecting newer CPUs
First update of the 2025 calendar year! Running multiple content mods in lobbies will now be better than ever! Here's what's in the update:
Content Mods in lobbies
Previously, content mod dependencies could only be loaded in lobbies if the parent Map or Game mode called for them. Today, that changes with the ability to load content mods lobbies decoupled from maps or game modes. You can load up to 10 content mods at a time now and mix your own sets of weapon packs or gameplay modifications.
Plaza Central
All scheduled trains have been canceled due to violent outbreaks in this modernized plaza. The public square's German chief architect, Patrick Würm, is quite displeased to see his most renowned work used for a military skirmish. The building was not designed for this purpose.
Additional Cosmetics
The store is stocked with new cosmetics! We've added a Deathbloom collection and introduced an animated 8-bit pixel bundle. You'll also find standalone Rose, Alien, Comic-pop cosmetics, and a Foxtrot charm.
Minor Weapon Balance Update
Based on feedback from the community, we've made adjustments to the weapon balance to give more attention to weapons that are typically overlooked during the Search and Destroy purchase phase. Please see the patch notes below for more details.
Patch notes
Core -Added new map: plazacentral -Added new cosmetics: ComicPop m16, Deathbloom Bundle (revolver, ak12, knife) 8-bitfire (de, ar, knife), alieninvasion uzi, rose ak12, foxtrot charm -Added ability to select up to 10 content mods in lobbies -Adjusted hand poses on some of the custom knives -Adjusted lobby mod download UI to add more context to mods being downloaded -Adjusted fire rate of the autoshotgun (increased) -Adjusted the rails on the sks and scur to help with putting scopes back -Adjusted charm on ppbizon -Fixed audio position of smoke grenades when in they’re in a final resting place -Fixed exploit related to vehicle exiting -Fixed Pistol laser not using the correct lens -Fixed issue with motorcycle tire alignment -Fixed pre-clipping SnD bomb grief -Fixed skinned knives not showing in OITC -Fixed an exploit that would make a weapon invisible -Fixed explosion fx missing on direct player hit with a rocket -Fixed out-of-bounds exploit in carnival -Fixed crate gap in Pinehill -Fixed floating SnD bomb spots in autumn -Fixed various LODs and minor lighting issues in various maps -Fixed flashlight and laser collision issues on stalingradnight -Fixed penetration issue with planters in datacenter -Fixed landscape warping issues in stalingradnight -Fixed Anticheat affecting newer CPUs
Balance Table -Reduced price of drumshotgun to $3000, Adjusted armor penetration to 15 -Reduced price of scur to 2600 -Increased kross damage to 20, lowered price to $1400 -Increased m9 armor damage to 40 -Increased revolver armor damage to 50 -Adjusted VZZ damage fall-off range to 1000-2000 with falloff multiplier adjusted to .8
The Hide -Adjusted to increase music intensity on the last objective
Audio -Fixed Tank side gunner audio cutting off -Fixed issue with match ending music restarting on gunfire
SnD -Adjusted armor buying logic to only charge the player the cost of the helmet when they already have full armor. ($350 instead of $1000) -Fixed controller inversing left/right handed mesh under SND reset RCON command -Fixed an issue with the knife not registering hits after the bomb gets planted
UI -Fixed issues with notification icon selection being unreliable
Competitive room -Fixed strange lighting issue around tool box
PavTV -Fixed PAVTV not showing values properly -Fixed only saved flag not working as intended -Fixed Bomb