In this update7
Full notes
Full Pavlov update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey Folks,
What changed
- Balance
- Store
- Maps
- Gameplay
- UI and audio
- Fixes
Pavlov changes
Update 33 is here! Let's go over what's included in this update.
Stats
Stats are finally here! Track your kills, accuracy, kill/death ratios, Push & SND objectives and more. Put the scrub accusations to the test and let the numbers do the talking.
Weapon Camos
We're giving out weapon skins, but you're going to have to work for them. Rack up kills and headshots to unlock camo cosmetics for your gun and knife. Each respective weapon will have 10 tiers of unlocks each with a total of 20 unlocks per weapon.
Japan
This is the first Search and Destroy map we involved the community from it's most early inception. We posted the greybox design as a mod and gathered feedback from both casual and hardcore SND players. Set in a winter downtown location in Japan, this beautiful cityscape hosts the latest scrimmage between RUS and NATO forces set just after dawn. Just don't eat the yellow snow.
Co-op Killhouse
5 players and 5 lanes in the bottom of a stone quarry.
In this new approach to a killhouse course, we've created a multiplayer version where you and 4 other friends can work together to achieve the best score and put your names on the global leader board. Want to play casually? Flip the switch to randomize the lanes. The target distribution and leaderboards will change seasonally over time, keeping the killhouse fresh.
Carnival Rework
We've decided to alter Carnival to improve the pacing of the map by making the rotations shorter through mid and by altering pathways for bombsite A.
Happy Holidays from Vankrupt Games! ːlunar2019piginablanketː
Patchnotes
Core
-Added new maps: japan, killhouse_quarry
-Added new co-op gamemode: kh
-Added general player and individual weapon stats
-Added camo unlock system for weapons
-Added new modern weapon skins to store: Headshot bundle (ak12, cet9, knife), Sakura bundle (antitank, uzi, knife) Nami (m16), Freerunner (ar9), Virus (aug), Kaiju (awp), Arcade (57), Poseidon (p90)
-Added new WWII weapon skins to store: mg42(Pillbox), thompson (Statesman), m1garand (FrontLine), stg44 (Sturmgeist)
-Added blocked off gap underneath van in A long in autumn
-Added throwing knife kill icon
-Increased max players for co-op lobbies to 5
-Adjusted visual fidelity of oilrig, plaza_central
-Adjusted bomb out-of-bounds return logic
-Adjusted zombie coop team kill kick logic
-Adjusted plaza_central material instanced parent mask
-Adjusted plaza_central bot pathing
-Adjusted cosmetics store UI to allow velocity scrolling with click-hold-fling
-Adjusted oilrig railing plates to add gaps for player visibility,
-Adjusted oilrig player visibility lighting
-Adjusted hospital player collision
-Adjusted bullet penetration on internal railings in various santorini buildings
-Fixed lighting issue on bridge
-Fixed autumn bullet penetration issue with doors in A long
-Fixed climbable stepladder in harbor
-Fixed climbable chair in santorini
-Fixed oilrig inconsistencies in handrails bullet penetration, now full bullet penetration
-Fixed hide/infection breaking monster assignment
-Fixed a santorini exploit
-Fixed out of bounds exploit in plaza central -Fixed being unable to rejoin a pin locked crossplay lobby
-Fixed culling issue in plaza_cental
-Fixed collision and bullet penetration issue with A-frames on autumn
-Fixed a walkable barrier in industry
-Fixed a pixel walk in santorini mid
-Fixed a pixel walk in oilrig jump down
-Fixed various prop gaps in harbor, santorini, industry, foundation, carnival
-Fixed an area player can get stuck in bunker
-Fixed exploits player can x-ray map in autumn, harbor, industry
SND
-Adjusted the bomb beep sound to pitch lower in tone when planted on B site in online
-Adjusted smoke buy limit to 1 per player per round
Source
Changelog.gg summarizes and formats this update. How we read updates.
