Full notes
Full Pavlov update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Workshop
- UI and audio
- Maps
- Gameplay
- Balance
We’re on the home stretch for Update 29 release. This will be our final beta before release. We will use this opportunity to get the update in the players' hands to receive feedback for bugs and issues. Once we have finalized the update after beta testing, the build will get submitted to Sony Playstation for review. This is necessary as we must have the compiled builds on both platforms on the same version to ensure crossplay compatibility. While crossplay will not be enabled for this beta test, it will be for the final release.
We also want to address the elephant in the room regarding feedback we have received from the last new post. We want to clarify that Pavlov is on a different engine version from the previous update. Despite moving from Workshop to Mod.io, the maps would have been incompatible, and we have to start with a fresh slate regardless. We intend to keep a branch available to those who still want to play legacy content.
Join us in the Steam Beta
Here is how to access the beta on Steam:
Right-click Pavlov VR in Steam
Go to properties
Click Betas Tab
Select "beta" from the drop-down
We want your participation to stress test this beta for yourself and provide some feedback! Join our discord!
Lobby overhaul & Crossplay
Our original implementation for crossplay was a subpar and confusing player experience after internal testing. We have since refactored crossplay code and UI to be during the lobby creation process. PC Players will choose between crossplay with PSVR2 (mods disabled) or for PC Only (mods enabled). Once the selection has been made, that lobby will stay as that selection until all players leave and the lobby is closed.
We have also refactored the lobby UI and added the ability for the host to promote someone else to be the lobby leader.
Crossplay will not work in this beta and will be available on Update 29 full release due to PSVR2 needing the same client build.
New Mod Browser
The new mod browser makes it easier to find and install mods. You can browse mods by category, popularity, or newest mods. You can also search for specific mods by name or keyword and manage your downloads without exiting the game.
Game Mode Permutations for TDM/DM
We have added weapon filtering permutations to Team Deathmatch and Deathmatch. You can also customize the availability of each weapon or toggle entire categories with ease.
New Character Models
We have finally completed the Nato and Russian player models for 5v5 search and destroy. Player models will be assigned randomly at the start of matches.
Search and Destroy Improvements
Search and destroy was improved with several new features. The scoreboard timer now aligns with the bomb timer countdown for improved round accuracy and putting the bomb timer clock on the player's wristwatch.
Team Indicators
You can now see your teammates through occluded objects like walls and floors to help locate their current position in real-time. There is additionally a bomb carrier indicator for Search and Destroy for that little bit of extra info.
Additional Modkit Features
After beta testing the new modkit on Unreal Engine 5.1, we have received a lot of wonderful feedback from the community and have added some additional features to help with some of the pain points modders have experienced. This includes in-editor utilities for the new trigger discipline, zeroing weapon sights, bullet velocity, and shell ejection. We have additionally added more gun and item examples.
Source
Changelog.gg summarizes and formats this update. How we read updates.
