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- Paul
Loop
Hello, I'm Tobias. Every week I write about the development process of our game Paul. Paul combines turn-based combat, dungeon crawling and exploring in a hand-designed world. The devlog is on one hand for me to reflect…
Event2 changesMaps - Paul
The mad King
Most kings are mad, or if they aren't, they tend to become so. That was the case in Rome, in Germany, and pretty much everywhere else in the world. Strange, too, that often no one can quite say how it came to be that th…
Event2 changesGameplay - Paul
Flowers are back
I'm back in Franconia again, enjoying the beginning of spring here. Since Franconia probably has some of the best beers in the world, I happen to have exactly one of those sitting next to me right now. Progress on PAUL…
Announcement - Paul
Making the Invisible visible
Steam post imageA little update on what’s going on during the production of the turn-based combat exploration game Paul. Current status: I’ve blocked out around 50 stages and populated them with enemies and placeholders…
Announcement2 changesMapsGameplay - Paul
Try Out the Quantum Helmet
Besides the fact that it’s Easter, there’s also something small to celebrate here: this is the 20th devlog, so a little milestone. I think that’s a great occasion to release another part of Paul’s World.(it's directly p…
Store1 change - Paul
Toenail
A fresh beer sits next to me while I’m writing about the progress of our turn-based, dungeon-crawling combat game Paul. The world of Paul keeps steadily growing. I am trying to not getting myself lost in all sorts of de…
Patch notes2 changesUI/audioMaps - Paul
Dev Log 18 : The Machine inside the Submarine
It’s still early in the morning, and I’ve just gathered a few images to document what happened last week. I’m still working on the turn-based combat adventure(?) game “Paul”. After focusing quite intensively the week be…
Announcement - Paul
Greetings from the Depths
It’s half past six in the morning, there’s a cup of coffee to my right, and once again I’m taking a moment to write down what happened last week in Paul’s world. First off, I implemented quite a bit of feedback that cam…
Event1 change - Paul
Pub Sketches
Today I am having coffee instead of beer while writing this devlog. I’m currently sitting on a train, and somehow beer and trains just don’t feel like the right combination to me. It’s already been a week since I releas…
Announcement1 changeGameplay - Paul
First Playable Snippet
After fixing a few bugs, I think it’s time to show you a first playable snippet of Paul! I’m currently looking for feedback, especially on how the game feels and whether the controls are heading in the right direction.…
Announcement - Paul
Dev Log #14 / Back in Berlin
I just went to the supermarket and grabbed myself a nice cold Dev Log beer. The Beer is now sitting right to the left of my keyboard while I am writing about the progress which was made in the last few days: I’ve been w…
Announcement1 changeUI/audio - Paul
Dev Log #13 / From Screen to Silk Screen
Steam post image A beer is waiting for me as I reflect on the past week spent working on our turn-based game, "Paul." Calling it a "turn-based combat game" turned out to actually paint the wrong picture. The Steam Deck…
Patch notes1 changeGameplay - Paul
Dev Log #12 / Souvenirs from a Bike Tour
Just grabbed a cold beer from the fridge and started thinking about what actually happened over the past week: I started quite a few things, but haven’t really finished anything presentable yet. I spent two days paintin…
Store2 changesGameplay - Paul
Dev Log #11 / Marbles & Grey Cells
Hi there, this is the first dev log about Paul on Steam.While PAUL has been in production for a while now, it has somehow become a joyful weekly routine: taking a moment, opening a beer, looking back at everything that…
Store2 changesBalance - Paul
The Steam page for Paul is live!
The Steam page is live! I’ll be sharing insights here about the development progress and how Paul’s world is growing piece by piece. Have a great week, Tobi
Patch notes






