Just grabbed a cold beer from the fridge and started thinking about what actually happened over the past week: I started quite a few things, but haven’t really finished anything presentable yet.
Full notes
Full Paul update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes1 addition3 changes0 removals
Gameplay
UI and audio
addedJust grabbed a cold beer from the fridge and started thinking about what actually happened over the past week: I started quite a few things, but haven’t really finished anything presentable yet. I spent two days painting new assets for the game worlds, after that there were lots of code fixes, a bit of refactoring here and some cleanup there.
changedAlong the way I stumbled over the settings. Now there are basic options like fullscreen, resolution, v-sync, and you can also tweak the difficulty. Since the settings screen isn’t visually exciting yet, there’s no screenshot of it here.
changedOn my last bike tour through Hesse I fell in love with the many different wooden ornaments you can find on all those medieval houses. Some of them, slightly modified, have now made their way into the second UI design iteration. As you can see below in the item selection menu.
changedWe’ll see if it stays that way, and whether those ornaments will also make it into the settings menu. But anyway, I’m really into these ornaments. They’re somehow rough, but they also give me a warm feeling. In fact someone created them a few hundred years ago simply to make something beautiful.
Paul changes
addedJust grabbed a cold beer from the fridge and started thinking about what actually happened over the past week: I started quite a few things, but haven’t really finished anything presentable yet. I spent two days painting new assets for the game worlds, after that there were lots of code fixes, a bit of refactoring here and some cleanup there.
changedAlong the way I stumbled over the settings. Now there are basic options like fullscreen, resolution, v-sync, and you can also tweak the difficulty. Since the settings screen isn’t visually exciting yet, there’s no screenshot of it here.
changedOn my last bike tour through Hesse I fell in love with the many different wooden ornaments you can find on all those medieval houses. Some of them, slightly modified, have now made their way into the second UI design iteration. As you can see below in the item selection menu.
changedWe’ll see if it stays that way, and whether those ornaments will also make it into the settings menu. But anyway, I’m really into these ornaments. They’re somehow rough, but they also give me a warm feeling. In fact someone created them a few hundred years ago simply to make something beautiful.
Just grabbed a cold beer from the fridge and started thinking about what actually happened over the past week: I started quite a few things, but haven’t really finished anything presentable yet. I spent two days painting new assets for the game worlds, after that there were lots of code fixes, a bit of refactoring here and some cleanup there.
Along the way I stumbled over the settings. Now there are basic options like fullscreen, resolution, v-sync, and you can also tweak the difficulty. Since the settings screen isn’t visually exciting yet, there’s no screenshot of it here.
Instead, here’s an image of half-timbered house ornaments from Hesse (Germany). Steam post image
On my last bike tour through Hesse I fell in love with the many different wooden ornaments you can find on all those medieval houses. Some of them, slightly modified, have now made their way into the second UI design iteration. As you can see below in the item selection menu.
We’ll see if it stays that way, and whether those ornaments will also make it into the settings menu. But anyway, I’m really into these ornaments. They’re somehow rough, but they also give me a warm feeling. In fact someone created them a few hundred years ago simply to make something beautiful.
So, the beer is almost empty and that’s it for this blog post for now. I wish you all a productive week…