Event
Wobble
Hello, I’m Tobi. Every week I write about the development process of our game Paul. Paul combines turn-based combat, dungeon crawling and exploring in a hand-designed world. The DevLog is for me to reflect on and docume…
Also known as Paul, p, paul
Experience turn-based, casual combat that blends chess-like enemy prediction with dungeon crawling and exploration. Anticipate enemy patterns, plan your moves, and choose the optimal items to prevail. Descend from the depths of the Nautilus submarine into the petrified insides of an ancient giant.
Hello, I’m Tobi. Every week I write about the development process of our game Paul. Paul combines turn-based combat, dungeon crawling and exploring in a hand-designed world. The DevLog is for me to reflect on and docume…
Browse past updates and patch notes for this game.