Update history
Latest Paul updates
Search patches, hotfixes, and dev posts. Load more to keep browsing the timeline.
Browse updates
Published changes
Search updates. Filter by source or date. Open any row for the full patch notes, or load more to continue the timeline.
- Paul
Keep stirring
Ah, summer really is something special. Hello, I’m Tobi. Every week I write about the development process of our game, Paul. Paul combines turn-based combat, dungeon crawling, and exploration in a hand-crafted world. Th…
Announcement3 changesMapsGameplay - Paul
Smooth
Sometimes it’s actually a good thing to just start over. Hello, I’m Tobi. Every week I write about the development process of our game, Paul. Paul combines turn-based combat, dungeon crawling, and exploration in a hand-…
Announcement1 changeMaps - Paul
Back To Square One
I’m not sure if this was a good idea… but I’ve already started! Hello, I’m Tobi. Every week I write about the development process of our game, Paul. Paul combines turn-based combat, dungeon crawling, and exploration in…
Announcement3 changesMapsGameplay - Paul
Eyecandy
Look development was the main focus last week, right alongside enjoying franconian beer. Hello, I’m Tobi. Every week I write about the development process of our game “Paul”. “Paul” combines turn-based combat, dungeon c…
Announcement1 changeMaps - Paul
Paperwork
Steam post image I’m firmly convinced that if you just stay at home and never open your mailbox, you’ll eventually end up in jail. Maybe because you didn’t receive a reminder from the tax office, missed some other impor…
Event4 changesMapsGameplay - Paul
Dice & Melon
It’s 40°C outside, and here I am once again writing in the Paul Diary.Hello, I’m Tobi. Every week I write about the development process of our game Paul. Paul combines turn-based combat, dungeon crawling and exploring i…
Patch notes4 changesMapsGameplay - Paul
Tough Opponent
Hello, I’m Tobi. Every week I write about the development process of our game Paul. Paul combines turn-based combat, dungeon crawling and exploring in a hand-designed world. The DevLog is for me to reflect on and docume…
Announcement2 changesMapsGameplay - Paul
Wobble
Hello, I’m Tobi. Every week I write about the development process of our game Paul. Paul combines turn-based combat, dungeon crawling and exploring in a hand-designed world. The DevLog is for me to reflect on and docume…
Event3 changesMapsGameplay - Paul
Time for a Beer
Hello, I’m Tobi. Every week I write about the development process of our game Paul. Paul combines turn-based combat, dungeon crawling and exploring in a hand-designed world. The DevLog is for me to reflect on and docume…
Store8 changesMapsGameplay - Paul
Inside the Castle
Hello, I’m Tobi. Every week I write about the development process of our game Paul. Paul combines turn-based combat, dungeon crawling and exploring in a hand-designed world. The DevLog is for me to reflect on and docume…
Patch notes3 changesMapsGameplay - Paul
A Stew for the Masses
Steam post imageHello, I’m Tobi. Every week I write about the development process of our game Paul. Paul combines turn-based combat, dungeon crawling, and exploration in a hand-designed world. The Dev Log is a way for m…
Event8 changesFixMaps - Paul
Outside the Bubble
Hello, I’m Tobi. Every week I write about the development process of our game Paul. Paul combines turn-based combat, dungeon crawling and exploring in a hand-designed world. The DevLog is for me to reflect on and docume…
Store5 changesMapsGameplay - Paul
Loop
Hello, I'm Tobias. Every week I write about the development process of our game Paul. Paul combines turn-based combat, dungeon crawling and exploring in a hand-designed world. The devlog is on one hand for me to reflect…
Event2 changesMaps - Paul
The mad King
Most kings are mad, or if they aren't, they tend to become so. That was the case in Rome, in Germany, and pretty much everywhere else in the world. Strange, too, that often no one can quite say how it came to be that th…
Event2 changesGameplay - Paul
Flowers are back
I'm back in Franconia again, enjoying the beginning of spring here. Since Franconia probably has some of the best beers in the world, I happen to have exactly one of those sitting next to me right now. Progress on PAUL…
Announcement - Paul
Making the Invisible visible
Steam post imageA little update on what’s going on during the production of the turn-based combat exploration game Paul. Current status: I’ve blocked out around 50 stages and populated them with enemies and placeholders…
Announcement2 changesMapsGameplay






