Hello, I’m Tobi. Every week I write about the development process of our game Paul. Paul combines turn-based combat, dungeon crawling and exploring in a hand-designed world.
In this update2
Full notes
Full Paul update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes1 addition2 changes0 removals
Maps
Gameplay
changedHello, I’m Tobi. Every week I write about the development process of our game Paul. Paul combines turn-based combat, dungeon crawling and exploring in a hand-designed world. The DevLog is for me to reflect on and document production stages, but of course also for all those who are interested in how Paul’s world gradually takes shape.
changedLevel DesignI’m still fine-tuning the level design, but progress is going well. A first playable version featuring a reworked version of the first section is currently in the works. I’ll let you know as soon as it’s online.
addedNew AssetsLast week I started filling Paul’s world with a few new environments. Among other graphic elements, I finished a complete tileset for the underground castle.
Paul changes
changedHello, I’m Tobi. Every week I write about the development process of our game Paul. Paul combines turn-based combat, dungeon crawling and exploring in a hand-designed world. The DevLog is for me to reflect on and document production stages, but of course also for all those who are interested in how Paul’s world gradually takes shape.
changedI’m still fine-tuning the level design, but progress is going well. A first playable version featuring a reworked version of the first section is currently in the works. I’ll let you know as soon as it’s online.
addedLast week I started filling Paul’s world with a few new environments. Among other graphic elements, I finished a complete tileset for the underground castle.
Hello, I’m Tobi. Every week I write about the development process of our game Paul. Paul combines turn-based combat, dungeon crawling and exploring in a hand-designed world. The DevLog is for me to reflect on and document production stages, but of course also for all those who are interested in how Paul’s world gradually takes shape.
Level Design
I’m still fine-tuning the level design, but progress is going well. A first playable version featuring a reworked version of the first section is currently in the works. I’ll let you know as soon as it’s online.
New Assets
Last week I started filling Paul’s world with a few new environments. Among other graphic elements, I finished a complete tileset for the underground castle.
That’s how things stand right now, let’s see what the coming week brings.