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Full Paul update
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It’s still early in the morning, and I’ve just gathered a few images to document what happened last week. I’m still working on the turn-based combat adventure(?) game “Paul”. After focusing quite intensively the week before on the interior of the submarine world, I shifted my attention back to animation
Step by step, I’m refining the animation pipeline and adapting it to “Paul,” and by now it’s starting to run pretty smoothly. A quick side note: a big THANK YOU to the developers of OpenToonz. It’s currently my first choice when it comes to more complex 2D animation - free, open source, and it offers everything a 2D animator needs.
One of the characters I worked on this week was “Z1.” Here it is in the “animation factory”: Steam post image
And here it is in the game: Steam post image
Another nice bit of news: Mr. Jones took a look at our website and gave it a proper polish. The site’s blog goes all the way back to 2010. It feels like a real trip down memory lane and makes me nostalgic.
Alright, that’s it from me for now. Have a great week…
Tobi
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