Full notes
Full Paradox Protocol update
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What changed
- Server
- Maps
- Fixes
- Gameplay
Paradox Protocol changes
The Kickstarter for Paradox Protocol is live now and can be found at;
https://www.kickstarter.com/projects/dan96iel/paradox-protocol/description
Any support, interest and/or feedback would be greatly appreciated at this key stage of development.
Following several major issues that came to my attention from player feedback and from bugs I found myself when testing a large update to the demo has been made.
Collisions at the centre of the map have been corrected so players no longer fall through the world
Fixed a bug where players could take an artifact but it would not place it in their inventory.
Fixed the enemy attack range so now they will do an AOE at the correct location and will no longer kill you over long distances
Tutorial showing core gameplay loop and controls has been added, further expansion to this demo will be added to full version of the game around launch.
Pause menu has been added to the demo and included within this is a guidebook that explains important features and has a page displaying keybindings.
Flashlight is provided when the player spawns due to a known issue with the hotbar drag and drop system that is currently being corrected ready for launch.
Corrections made to the attenuation of enemy steps so players should now no longer be able to hear certain enemies across large distances
Overhaul to AI tasks currently underway in preparation for launch.
Finally I just want to say a HUGE thank you to everyone who has already wishlisted or shown interest in Paradox Protocol and I will update again soon with further information on launch and content/roadmap following release
Source
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