Full notes
Full Paradox Protocol update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- UI and audio
I am excited to announce that work is well underway with the Requisition Mode update with plans to try and aim for the mid April for a release but possibly sooner.
A lot of work has gone into this update so far as there has been a full fundamental rework of this mode. After several iterations of updates and reworks to the mode performance was still sub optimal across the board and all signs pointed to the fact that the mode in its current form just wasn't plausible.
The resulting rework keeps most of the features of the original mode however now the map has been redesigned into a central expanding hub world that features puzzles whilst utilising level instances to spawn in new areas for players to explore and even find solutions to the hub puzzles within. This update will also bring new UI changes for requisition mode featuring a new inventory system.
Along with the requisition mode changes there have been several core changes to the backend systems branching across both modes to aid with overall optimisation of the game as a whole which will result in a smoother and less buggy experience.
Source
Changelog.gg summarizes and formats this update. How we read updates.
