HomeGamesUpdatesPricingMethodology
Steam News21 June 20251y ago

Notification of bug fixes

Thank you for playing the demo version of P4ST3L! I'm Usagi, the developer. This build: Build:D_TGD8 The following will be updated. -Improved to force close the widget when attacked while viewing logs or notes.

Full notes

Full P4ST3L update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes2 additions16 changes0 removals
  • Gameplay
  • UI and audio
  • Balance
  • Compatibility
  • Fixes
  • Maps
changedThe following will be updated.
changedImproved to force close the widget when attacked while viewing logs or notes.
changedAs a result, if you died while reading a note, the UI for notes, memos, etc. would remain displayed even after you returned.
changedImplemented settings for BGM volume and sound effect volume. You can change them from the pause menu.
changedIncreased the speed at which thirst and hunger decrease. If thirst and hunger fall below 49 without eating or drinking, your maximum stamina value will decrease. Stamina recovery will only recover up to your maximum stamina value.
changedKeeping it above 50 will help you avoid the maximum stamina penalty.

P4ST3L changes

changedThe following will be updated.
changedImproved to force close the widget when attacked while viewing logs or notes.
changedAs a result, if you died while reading a note, the UI for notes, memos, etc. would remain displayed even after you returned.
changedImplemented settings for BGM volume and sound effect volume. You can change them from the pause menu.
changedIncreased the speed at which thirst and hunger decrease. If thirst and hunger fall below 49 without eating or drinking, your maximum stamina value will decrease. Stamina recovery will only recover up to your maximum stamina value.

Thank you for playing the demo version of P4ST3L! I'm Usagi, the developer.

This build: Build:D_TGD8

The following will be updated.

-Improved to force close the widget when attacked while viewing logs or notes.

As a result, if you died while reading a note, the UI for notes, memos, etc. would remain displayed even after you returned.

-If you select "Restart from checkpoint" when you die, you will restart from the starting point. Your access level and items will be carried over. In the future, we plan to limit the number of times you can revive and whether you can do so depending on the difficulty level.

-Implemented settings for BGM volume and sound effect volume. You can change them from the pause menu.

-Increased the speed at which thirst and hunger decrease. If thirst and hunger fall below 49 without eating or drinking, your maximum stamina value will decrease. Stamina recovery will only recover up to your maximum stamina value.

Keeping it above 50 will help you avoid the maximum stamina penalty.

The contents of the previous update are as follows:

-Improved so that when entering numbers on the keyboard in the PIN entry panel,

the number buttons can now be entered with the mouse.

-When a lootable bag or backpack is empty, a message will now be displayed on the HUD indicating that there is nothing inside.

-Implemented experimental support for XBOX controllers.

Basic operations can be completed with the controller, but mouse operations are required in the inventory and menus, so in the future we plan to improve this to partial controller support.

Assignments are fixed, but we will work to make them remappable.

-Adjusted bleed probability

Decreased the chance of bleeding from enemy attacks, falls, and ammo generators. (Probabilities are not disclosed.)

-Support for Japanese, English, and Simplified Chinese (Chinese).

-You can change the language setting from the drop-down list in the main menu. Some text has not yet been translated.

  • The level of Chapter 1 has been temporarily shortened. You can try out a short demo with an estimated play time of about 30 minutes. The original size may be restored without notice. Thank you for your understanding.

  • The maximum number of items that can be held in the inventory has been increased to 6.

  • The rate at which hunger and thirst levels decrease has been reduced. In the future, we plan to make it possible to change the rate at which they decrease depending on the difficulty setting. Since this is a demo version, hunger and thirst levels do not decrease very much, so I think the impact of the stamina penalty will be small.

  • The item spawn rate for shelves and lockers that can be looted has been corrected. It is now easier to obtain items.

We are considering changing this item spawn rate depending on the difficulty setting.

  • If an enemy has detected you with their eyes, a warning will be displayed at the top of the HUD.

  • Other minor fixes

  • We are currently developing new game stages and enemies. We have passed the early access review and are preparing for the release of the early access version.

If you notice any issues or bugs, please report them on the message board.

Please update the game from your Steam library. If you are unable to update, please uninstall the game and reinstall it.

Source

Steam News / 21 June 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.