Full notes
Full P4ST3L update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Balance
- UI and audio
- Compatibility
- Fixes
P4ST3L changes
Thank you for playing the demo version of P4ST3L! I'm Usagi, the developer.
This build: Build:D_TGD901
The following will be updated.
-Implemented custom mode
You can now choose between map expansion and high difficulty mode. A checkbox has been placed in the upper right corner of the chapter menu.
If you ☑ map expansion, the map will expand. If you ☐, you can play the short version of the map.
If you ☑ hard mode, you will enter high difficulty mode.
-Differences between map expansion (EXPANED MODE) and the short version
If you select map expansion, certain card readers will appear randomly on the map. There are also fixed card readers. You will be able to go to places that you could not go to in the short version.
-Differences between high difficulty mode (HARD MODE) and normal difficulty mode
If you select hard mode, you will not be able to revive when you die, the amount of damage you take will increase, the item drop rate will decrease, and the number of enemies that appear will increase.
・Added new items
Consumable items (food, water) have been added.
・Adjusted other bugs
・Changed the initial settings for camera sensitivity, BGM, and SFX settings. Even when the sensitivity was high, the sensitivity settings were displayed as being lowered.
The contents of the previous updates are as follows.
・Improved so that the widget is forcibly closed when attacked while viewing logs, notes, etc.
As a result, if you died while reading a note, the UI for notes, memos, etc. would remain displayed even after returning.
・If you select "Restart from checkpoint" when you die, you will restart from the starting point. Your access level and items will be carried over. In the future, we plan to limit the number of times you can revive and whether you can do so depending on the difficulty level.
・Implemented BGM volume settings and sound effect volume settings. You can change them from the pause menu.
・Increased the speed at which thirst and hunger decrease. If thirst and hunger levels fall below 49 without eating or drinking, your maximum stamina value will decrease. Stamina recovery will only recover up to the maximum stamina value.
Keeping it above 50 will avoid the maximum stamina penalty.
-Improved the way you enter numbers on the keyboard in the PIN entry panel
so that you can enter numbers with the mouse instead of the number buttons.
-When a lootable bag or backpack is empty, the HUD will now display that there is nothing inside.
-Implemented experimental support for XBOX controllers.
Basic operations can be completed with the controller, but mouse operations are required in the inventory and menus, so in the future we plan to improve this to partial controller support.
Assignments are fixed, but we will work to make them remappable.
-Adjusted bleeding probability
Decreased the chance of bleeding from enemy attacks, falls, and ammo generators. (Probabilities are not disclosed.)
-Support for Japanese, English, and Simplified Chinese (Chinese).
You can change the language setting from the drop-down list in the main menu. Some text has not yet been translated.
The level of Chapter 1 has been temporarily shortened. You can try out a short demo with an estimated play time of about 30 minutes. The original size may be restored without notice. Thank you for your understanding.
The maximum number of items that can be held in the inventory has been increased to 6.
The rate at which hunger and thirst levels decrease has been reduced. In the future, we plan to make it possible to change the rate at which they decrease depending on the difficulty setting. Since this is a demo version, hunger and thirst levels do not decrease very much, so I think the impact of the stamina penalty will be small.
The item spawn rate for shelves and lockers that can be looted has been corrected. It is now easier to obtain items.
We are considering changing this item spawn rate depending on the difficulty setting.
If an enemy has detected you with their eyes, a warning will be displayed at the top of the HUD.
Other minor fixes
We are currently developing new game stages and enemies. We have passed the early access review and are preparing for the release of the early access version.
If you notice any issues or bugs, please report them on the message board.
Please update the game from your Steam library. If you are unable to update, please uninstall the game and reinstall it.
Source
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