Full notes
Full P4ST3L update
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What changed
- UI and audio
- Performance
- Gameplay
P4ST3L changes
May 2nd Update Notice - Build: 23055793
Ver. α1.0.5
Implemented Survival Mode Toggle (Experimental) A new Survival Mode has been added, where hunger and thirst levels decrease over time. You can now pause the depletion of these levels using the "Survival Mode" toggle button within the pause menu. Please note that this setting is not saved between sessions. Survival Mode is ON by default and can be toggled at any time during gameplay.
Performance Improvements and Optimizations
Removed unnecessary light objects.
Reduced processing load for interactive water surfaces.
Regarding Unreal Engine 5 SM6 Support Currently, the SM6 shader material is only supported on NVIDIA GPUs. On certain Intel and AMD GPUs, lighting effects emitted by materials are not rendering correctly, resulting in a dark screen.
At this time, there is no workaround for users, and the game will appear dark on unsupported hardware. We apologize for the inconvenience.
If this affects your experience, you may seek a refund through Steam.
We plan to implement lighting support for non-SM6 GPUs in a future update.
Source
Changelog.gg summarizes and formats this update. How we read updates.
