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Steam News14 April 20262mo ago

April 14 Update (Minor Update)

Build 22782726 The new version is Ver. α1.0.4. [Bug Fixes] Fixed various issues reported via the official P4ST3L Discord. Updated UI compatibility for monitors with aspect ratios other than 16:9.

Full notes

Full P4ST3L update

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What changed

2 fixes1 addition0 changes0 removals
  • Gameplay
  • Compatibility
  • Performance
addedBuild 22782726 The new version is Ver. α1.0.4.
fixed[Bug Fixes] Fixed various issues reported via the official P4ST3L Discord. Updated UI compatibility for monitors with aspect ratios other than 16:9. Fixed an issue where players could fall through walls and die. Fixed a bug where players could perform the "draw weapon" action with the 6 key even if no weapon had been picked up. Fixed an issue where switching between FPS/TPS modes was possible while the PIN code or ammo generator menus were open.
fixed[Improvements & Changes] Temporarily disabled the Progress Level display in the Chapter Menu. Adjusted FPS camera controls for the "LiveRecorder" chapter. Added natural recovery for the Bleeding debuff (bleeding now stops when HP is 5 or below). Fixed a bug where the gas mask and drone from Costume 3 (Hazmat Suit (Lightweight)) would not disappear after changing clothes. Revised control logic for the Chapter 1 Boss "Bacteria" to prevent getting stuck. Nerfed the Chapter 2 Boss "JapaneseDoll" in Normal Mode. Overhauled post-processing for the entire game. This adds enhanced material reflections to walls and objects. Implemented interactive water surfaces. Water now ripples in response to Natsu’s movements and walking enemies. Other minor fixes and adjustments.

P4ST3L changes

addedBuild 22782726 The new version is Ver. α1.0.4.
fixed[Bug Fixes] Fixed various issues reported via the official P4ST3L Discord. Updated UI compatibility for monitors with aspect ratios other than 16:9. Fixed an issue where players could fall through walls and die. Fixed a bug where players could perform the "draw weapon" action with the 6 key even if no weapon had been picked up. Fixed an issue where switching between FPS/TPS modes was possible while the PIN code or ammo generator menus were open.
fixed[Improvements & Changes] Temporarily disabled the Progress Level display in the Chapter Menu. Adjusted FPS camera controls for the "LiveRecorder" chapter. Added natural recovery for the Bleeding debuff (bleeding now stops when HP is 5 or below). Fixed a bug where the gas mask and drone from Costume 3 (Hazmat Suit (Lightweight)) would not disappear after changing clothes. Revised control logic for the Chapter 1 Boss "Bacteria" to prevent getting stuck. Nerfed the Chapter 2 Boss "JapaneseDoll" in Normal Mode. Overhauled post-processing for the entire game. This adds enhanced material reflections to walls and objects. Implemented interactive water surfaces. Water now ripples in response to Natsu’s movements and walking enemies. Other minor fixes and adjustments.

Build 22782726 The new version is Ver. α1.0.4.

[Bug Fixes] Fixed various issues reported via the official P4ST3L Discord. Updated UI compatibility for monitors with aspect ratios other than 16:9. Fixed an issue where players could fall through walls and die. Fixed a bug where players could perform the "draw weapon" action with the 6 key even if no weapon had been picked up. Fixed an issue where switching between FPS/TPS modes was possible while the PIN code or ammo generator menus were open.

[Improvements & Changes] Temporarily disabled the Progress Level display in the Chapter Menu. Adjusted FPS camera controls for the "LiveRecorder" chapter. Added natural recovery for the Bleeding debuff (bleeding now stops when HP is 5 or below). Fixed a bug where the gas mask and drone from Costume 3 (Hazmat Suit (Lightweight)) would not disappear after changing clothes. Revised control logic for the Chapter 1 Boss "Bacteria" to prevent getting stuck. Nerfed the Chapter 2 Boss "JapaneseDoll" in Normal Mode. Overhauled post-processing for the entire game. This adds enhanced material reflections to walls and objects. Implemented interactive water surfaces. Water now ripples in response to Natsu’s movements and walking enemies. Other minor fixes and adjustments.

Source

Steam News / 14 April 2026

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