Full notes
Full P4ST3L update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Balance
- UI and audio
P4ST3L changes
Thank you everyone for trying out the P4ST3L demo! This is developer UsaginO.
This build: Build:D_TGD101
The following updates will be made:
Added Blackout mode to Chapter 1.
You can play by selecting Blackout from the second page of the Chapter menu. There are no start conditions. This is a high-difficulty mode with a high level of fear, featuring resource management and suspense.
Nils Energy Hub Press Release
"Dear guests at the Energy Hub, due to a high demand for electricity, the pool area on the top floor is currently temporarily closed. We are also conducting facility maintenance and are currently undergoing a planned power outage. Therefore, in addition to the pool area on the top floor, we offer a variety of shopping and hotel activities. We hope you enjoy your time here."
Other updates
Chapter 2 is currently undergoing significant expansion in preparation for its Early Access release, but it is temporarily unavailable in the demo. Please look forward to the upcoming release!
The contents of the previous updates are as follows:
Custom Mode Implementation
You can now choose between Expanded Map and Hard Difficulty Mode. Checkboxes have been added to the top right of the Chapter Menu.
Checking Expanded Map will expand the map. Checking ☐ will allow you to play the short version of the map.
Checking Hard Mode will enable Hard Difficulty Mode.
Differences between Expanded Map (EXPANED MODE) and the Short Version
Selecting Expanded Map will cause certain card readers to appear randomly on the map. Fixed card readers are also available. You will be able to access locations that were inaccessible in the short version.
Differences between Hard Mode and Standard Difficulty
Selecting Hard Mode will disable revival upon death, increase damage taken, decrease item drop rates, and increase the number of enemies.
New Items Added
Consumable items (food and water) have been added.
Other bug fixes
The default settings for camera sensitivity, BGM, and SFX have been changed. Even when the sensitivity was high, it appeared to be set lower.
We are currently developing new game stages and enemies. We have passed the Early Access review and are preparing for the Early Access release.
If you notice any issues or bugs, please report them on the message board.
Please update the game from your Steam library. If you are unable to update, please uninstall and reinstall the game.
Source
Changelog.gg summarizes and formats this update. How we read updates.
