In this update3
Full notes
Full Overnight Watch update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- Server
- UI and audio
- Fixes
Overnight Watch changes
Welcome back!
This update brings some optimization regarding the lighting, depending on your hardware, this could increase performance by a bit to a lot. For example: The FPS on my development machine increased by around 60% in the office hallway on all high settings, FSR disabled. On my older test machine, the FPS increased by almost 100% in the office hallway on all high settings, FSR disabled. Please let me know if it improved it for y'all!
Additionally, based on feedback from the Community forum, I have added a separate hitbox for moved objects. You can now report objects, that have moved, at their old location as well.
Last but not least, I have made a lot of adjustments to all the lighting at the Office and Country House, which changed the shadows quite a bunch and it might look a little weird in some places.
As always you can be part of the development over at the discord server!
The full changelog:
Unstable Update Version 0.1.6.207U:
⚡ Features / Content added & changes
Added "Area not available" text to objects planned to be expanded
Added additional hitbox for moved anomalies, so you can report the original position as well as the moved object
Changed shadow behaviour on distance
Changed minimum not repeatable anomalies array to 80% of the total anomalies active
Changed Office world and lighting settings, this should increase the FPS significantly, depending on your system.
Changed CountryHouse lighting settings.
Changed reporting circle behavior moving to the actual actor, will be more changed in the future
Locked and inaccessible area doors do not give an interact circle anymore
Updated languages
🔧 Fixed Bugs
Fixed some light bleeding through the hallway walls
Fixed shadows on the signs in the Office Hallway
Fixed the colors of the blockade at the Country House Outside camera being blue when playing on low graphics mode
Fixed Distortion anomaly overwriting the spazm audio and audio anomaly volume
Fixed credits font not loading correctly
Fixed shadows on smaller objects
Source
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