In this update3
Full notes
Full Overnight Watch update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Store
- Server
- UI and audio
- Events
- Performance
Overnight Watch changes
Welcome back!
This update adds more entity anomalies to the mix and overhauls as well as add new functions for the entity anomalies.
The seed will now be displayed for your active round in the bottom right, right above the version text.
Additionally - first preparations have been made to give the office some new features soon™. You godda wait for that a little more though.
Last but not least, this update fixes some cosmetic issues, systems that ignored some ground rules and a soft-lock.
As always you can be part of the development over at the discord server!
Unstable Update Version 0.1.6.201U:
⚡ Features / Content added & changes
Added reverb sound system to the Office
Added the seed as text in the bottom right corner of the current selected location
Created more Geisha shenanigans
Created new experimental Entity events
Changed Geisha entity hitbox
Changed the "x minutes until crash" text so it will show the actual seconds left until crashing
🔧 Fixed Bugs
Fixed sign text clipping out of bounds on multiple languages
Fixed that the shadow model of the player doesn't play footsteps (No double footsteps anymore)
Fixed Entity spawner ignoring blocked cameras (Entities could spawn on malfunctioning cameras)
Changed the Entity spawner system so only one entity class can spawn at the same time (This means, when there are multiple entities on a map, they can still appear at the same time)
Fixed critical soft-lock, when you pressed ESC multiple times when getting back into the office, it would give you a black screen and you couldn't do anything anymore and needed to force close the game
Source
Changelog.gg summarizes and formats this update. How we read updates.
