In this update2
Full notes
Full Outworld Station update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Events
- Fixes
- Performance
Outworld Station changes
Attention Station Commanders, there is a new Version 1.1.1.0 now available with the following changes and fixes:
New Features:
Added a Mk 2 Manufactory and associated Objective at Station Level 12
You can now create Blueprint Folders and add Blueprints to them
Added an Advanced Freighter View which gives you more control over the order of docks freighters will visit and other options
You can now Exclude an item from a slot using item filters to stop that item ever being stocked there
You can now directly set the wanted factory input or output rate per min and efficiency will be calculated and set automatically
Recycler values now shown on items in the Codex
Factory sound effects now have their own slider under the Settings > Audio menu
The shielded effect on buildings is now more subtle and less intrusive
Quantum Rifts no longer emit radiation when a Quantum Extractor is built on top of them
Alternate recipe items now show the alternate recipe name in the Codex
Space Elevator now appears in the Production Overview
The Item Receive Rate on modules is now more accurate
Reduced the minimum pickup distance for Servitor Bots
Ships will try and keep distance from each other when you use Escort/Follow Me with multiple ships, or Move/Patrol/Explore with the Multi-Select tool
Added two new Alternate Recipes: "De-Energized Matter" and "Carbon Nano-Conductors"
Can now disable Global Event Warnings from the Settings > User Interface menu
Added a "Copy to Clipboard" button to the Calculator
You can now rename an existing Blueprint
Increased the Max Path Link distance by +50%
Increased max Particle Accelerator Conduit length to match max connector dragging distance
Enemy kills made by your controlled ships now count towards Achievements
Added Italian language
Bug Fixes:
Void Anomalies now spawn further from Void Rifts in the Void Event Horizon zone
Offscreen marker labels now show correctly on left-hand-side
Controlled ship icons no longer dissapear after saving & reloading
Freighters no longer take as much selection priority when behind other buildings
In 3/4-player multiplayer mode, other players grabbing objects/asteroids now shows correctly
Fixed some item filter issues in the Quantum Storage
Antimatter Reactors and other buildings wont play startup sound-effects or animation after loading a game
Dragging Waypoints locations around now works in a multiplayer game
Atomizers now show what is stored inside in a minimal hovered popup menu
Fixed an issue where radioactive objects did not emit radiation after a save & load
Fixed some issues where you could create colliding pipe layouts (e.g. very small crossing pipes)
You can no longer rotate pipe junctions upside-down accidentally
Pressing the Item Filters hotkey in the drone inventory no longer opens the Add Custom Todo menu
Fixed an issue with links not being duplicated from the Multi-Select > Copy function
Build Placements no longer explode projectiles such as Void Anomalies
Fixed an issue in the Codex > Storyline menu headers
Reduced flickering on glass surfaces at distance
Source
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