In this update3
Full notes
Full Outworld Station update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Maps
- Fixes
Outworld Station changes
Attention Station Commanders!
Version 0.1.3.0 [EA] is now available on your Steam Client - please restart Steam to auto-update to this version now!
Changes:
Revamped and updated User Interface and menus
New Photo Mode (F12) lets you take high-resolution screenshots at any angle and without the HUD
- New Quantum Rifts now appear in the Junkyard ZoneConstruct a new Quantum Extractor (Level 12) onto these to automate Exotic Matter extraction
Blueprints can now be added to the Hotbar
You can now double-click to load and save games in the main menu and in-game menu
An item's "Produced At" info can now show multiple places where an item can be manufactured in its tooltip
Items in the Codex now shows what an item is used to produce
Changed Mk 2 Pipe graphics to be easier to distinguish from a Mk 1 Pipe
Added an option in the Production Overview to show what you would need to satisfy all current production requirements at 100% efficiency
Production Overview settings now saved between sessions
If your drone respawns with no Neutron Lazer, the game will add one for you (if space)
Added "Auto Sort on Open" option for both station modules and player drone in Settings > User Interface menu
Added an additional colour tint option in a module's Advanced panel to display in the Status View
Added additional options for what to display when using the Status View at the top of the screen
Status View now shows if a storage has a filter applied on the icon (orange corner)
Status View now shows information on resource nodes in the Map View
Added a search bar in the Item Filters popup menu
Added info on Freighter Docks in the popup panel to show when a dock is switched off or unpowered
You can now manually drag and drop items into a disabled item slot
Added a Clear All Waypoints button in the Map View
Items now show a small icon in the corner if taking from your Quantum Storage
You can now Multi-Select ships and Sell or Align them to a grid
Added a Select Connected Modules option to the Multi-Select tool to select any connected modules
Added an Area Select feature to the Multi-Select tool (Hold ALT and left-drag)
Can now directly enter a number of items on the TODO-List popup
ExoPlanet Ops centre needs additional room between buildings now
Super-Alloy now requires only 3 x Tungsten and Titanium
Added "Advanced Blueprints" objective to increase Blueprint Max Objects and Max Area
Atomizing enemies now counts towards Search And Destroy missions
Objectives item amounts no longer clips to the required amount - now shows total available
Can now Area Select ships in the Multi-Select tool
Small Probe recipe now yields x 2 probes
Made some small changes to the Wormhole Terminus collision to allow it to be built on top of some other buildings
Armour Plating recipe now requires 2 x Depleted Uranium
Added REPAIR mode to the Multi-select tool to mass-repair modules
Re-added recipe info to the Codex
Added a "Recipe x 1" on factory item limits
Fixes:
Servitors no longer try to pick up Artifacts even when not assigned to
Typing a very long name for modules no longer expands the edit-box out of the game window
TODO list now includes items in your Quantum Storage
Build Items now update stored materials live when you leave your cursor hovered over them
Hotkeys now work on Quantum Storage > Filters correctly
Founding a new station now uses items in your Quantum Storage
The Select Objective popup no longer appears when all objectives have been completed
Fixed a bug with freighters sometimes not showing cargo graphics
Ships placed in space by a tug no longer get drawn into a fuel or ammo bay if they are too close
Fixed a bug when setting a pipe's Max Flow Rate to less than 100% not functioning correctly
Fixed a bug on Titania Gas Giant where floating parts would stay onscreen even after the object has been destroyed
Fixed a bug where combining stacks of equipment (e.g. Radiation Filters) would discard the extra items
Fixed an issue when building a blueprint which contains Vertical Connectors
Fixed a bug where Mk 2 Pipe appeared as an update to particle accelerator conduit
Fixed a bug where placing a junction onto Mk 2 Pipes downgraded them to Mk 1 Pipes
Selling an ExoPlanet Ops Centre now refunds materials spent on adding Bays correctly
Fixed a bug where the having many Containment Chambers/Quantum Storages became too loud
Particle Accelerator efficiency now displayed correctly on top panel with recipe selected
1/2/3 on Hotbar now dissapears when slot is cleared
Fixed a bug where completing an objective used all of your resources of that type
Fixed an issue in tutorial and first auto-save
Can now directly swap equipment slots and equipment onto item slots
Objectives > Required items popups no longer go offscreen
Also, we are still looking for more Spanish-speaking players to help with the Spanish localisation of the game - if you are interested in helping, please reply on here, or join our Discord - thanks!
Source
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