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Steam News21 January 20265mo ago

Version 0.1.3.0 [EA] Now Available

Attention Station Commanders! Version 0.1.3.0 [EA] is now available on your Steam Client - please restart Steam to auto-update to this version now!

In this update3

Full notes

Full Outworld Station update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

16 fixes27 additions5 changes6 removals
  • Gameplay
  • UI and audio
  • Maps
  • Fixes
addedAttention Station Commanders!Version 0.1.3.0 [EA] is now available on your Steam Client - please restart Steam to auto-update to this version now!
changedChanges:Revamped and updated User Interface and menus
addedChanges:New Photo Mode (F12) lets you take high-resolution screenshots at any angle and without the HUD
addedChanges:New Quantum Rifts now appear in the Junkyard Zone: Construct a new Quantum Extractor (Level 12) onto these to automate Exotic Matter extraction
addedChanges:Blueprints can now be added to the Hotbar
addedChanges:You can now double-click to load and save games in the main menu and in-game menu

Outworld Station changes

addedVersion 0.1.3.0 [EA] is now available on your Steam Client - please restart Steam to auto-update to this version now!
changedRevamped and updated User Interface and menus
addedNew Photo Mode (F12) lets you take high-resolution screenshots at any angle and without the HUD
addedNew Quantum Rifts now appear in the Junkyard Zone: Construct a new Quantum Extractor (Level 12) onto these to automate Exotic Matter extraction
addedBlueprints can now be added to the Hotbar

Attention Station Commanders!

Version 0.1.3.0 [EA] is now available on your Steam Client - please restart Steam to auto-update to this version now!

Changes:

  • Revamped and updated User Interface and menus

  • New Photo Mode (F12) lets you take high-resolution screenshots at any angle and without the HUD

  • New Quantum Rifts now appear in the Junkyard ZoneConstruct a new Quantum Extractor (Level 12) onto these to automate Exotic Matter extraction
  • Blueprints can now be added to the Hotbar

  • You can now double-click to load and save games in the main menu and in-game menu

  • An item's "Produced At" info can now show multiple places where an item can be manufactured in its tooltip

  • Items in the Codex now shows what an item is used to produce

  • Changed Mk 2 Pipe graphics to be easier to distinguish from a Mk 1 Pipe

  • Added an option in the Production Overview to show what you would need to satisfy all current production requirements at 100% efficiency

  • Production Overview settings now saved between sessions

  • If your drone respawns with no Neutron Lazer, the game will add one for you (if space)

  • Added "Auto Sort on Open" option for both station modules and player drone in Settings > User Interface menu

  • Added an additional colour tint option in a module's Advanced panel to display in the Status View

  • Added additional options for what to display when using the Status View at the top of the screen

  • Status View now shows if a storage has a filter applied on the icon (orange corner)

  • Status View now shows information on resource nodes in the Map View

  • Added a search bar in the Item Filters popup menu

  • Added info on Freighter Docks in the popup panel to show when a dock is switched off or unpowered

  • You can now manually drag and drop items into a disabled item slot

  • Added a Clear All Waypoints button in the Map View

  • Items now show a small icon in the corner if taking from your Quantum Storage

  • You can now Multi-Select ships and Sell or Align them to a grid

  • Added a Select Connected Modules option to the Multi-Select tool to select any connected modules

  • Added an Area Select feature to the Multi-Select tool (Hold ALT and left-drag)

  • Can now directly enter a number of items on the TODO-List popup

  • ExoPlanet Ops centre needs additional room between buildings now

  • Super-Alloy now requires only 3 x Tungsten and Titanium

  • Added "Advanced Blueprints" objective to increase Blueprint Max Objects and Max Area

  • Atomizing enemies now counts towards Search And Destroy missions

  • Objectives item amounts no longer clips to the required amount - now shows total available

  • Can now Area Select ships in the Multi-Select tool

  • Small Probe recipe now yields x 2 probes

  • Made some small changes to the Wormhole Terminus collision to allow it to be built on top of some other buildings

  • Armour Plating recipe now requires 2 x Depleted Uranium

  • Added REPAIR mode to the Multi-select tool to mass-repair modules

  • Re-added recipe info to the Codex

  • Added a "Recipe x 1" on factory item limits

Fixes:

  • Servitors no longer try to pick up Artifacts even when not assigned to

  • Typing a very long name for modules no longer expands the edit-box out of the game window

  • TODO list now includes items in your Quantum Storage

  • Build Items now update stored materials live when you leave your cursor hovered over them

  • Hotkeys now work on Quantum Storage > Filters correctly

  • Founding a new station now uses items in your Quantum Storage

  • The Select Objective popup no longer appears when all objectives have been completed

  • Fixed a bug with freighters sometimes not showing cargo graphics

  • Ships placed in space by a tug no longer get drawn into a fuel or ammo bay if they are too close

  • Fixed a bug when setting a pipe's Max Flow Rate to less than 100% not functioning correctly

  • Fixed a bug on Titania Gas Giant where floating parts would stay onscreen even after the object has been destroyed

  • Fixed a bug where combining stacks of equipment (e.g. Radiation Filters) would discard the extra items

  • Fixed an issue when building a blueprint which contains Vertical Connectors

  • Fixed a bug where Mk 2 Pipe appeared as an update to particle accelerator conduit

  • Fixed a bug where placing a junction onto Mk 2 Pipes downgraded them to Mk 1 Pipes

  • Selling an ExoPlanet Ops Centre now refunds materials spent on adding Bays correctly

  • Fixed a bug where the having many Containment Chambers/Quantum Storages became too loud

  • Particle Accelerator efficiency now displayed correctly on top panel with recipe selected

  • 1/2/3 on Hotbar now dissapears when slot is cleared

  • Fixed a bug where completing an objective used all of your resources of that type

  • Fixed an issue in tutorial and first auto-save

  • Can now directly swap equipment slots and equipment onto item slots

  • Objectives > Required items popups no longer go offscreen

Also, we are still looking for more Spanish-speaking players to help with the Spanish localisation of the game - if you are interested in helping, please reply on here, or join our Discord - thanks!

Source

Steam News / 21 January 2026

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