In this update3
Full notes
Full Outworld Station update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- UI and audio
Outworld Station changes
Attention Station Commanders!
Version 0.1.2.9 [EA] is now available on your Steam Client - please restart Steam to auto-update to this version now!
Changes:
Added"Arkship Terminal" Main Mission to Station Level 11: Construct the Arkship Terminal to start construction of the Intergalactic Arkship
You can now progress to Station Level 12 with the following new content:
New Location: The resource-rich earth-like moon of Helion
New Module: Component Factory: Constructs large ship and arkship parts that require a tug to install into waiting ships
New Module: Large Shipyard: Constructs the largest classes of starships
New Module: Exo-Planet Ops Centre: Deploys Planetary Lifters to collect resources from Helion's surface
New Module: Large Tug-Bay and Large Tugs: Can move larger ships around your station
New Module: Mk 3 Fuel Depot: Can supply antimatter fuel to a starship
New Technology: Mk 2 Pipes and upgraded fluid/gas output rate
New Technology: Tungsten Carbide alloy & Armour Plating
New Parts: Medium Fuel Tank, Large Engine, Sensor Array, Science Module, Small Probe & Micro-Antimatter Reactor
Production Overview Panel: Shows all items/parts/materials produced and used inside a whole location (Unlocks via objective at station level 5)
New Ships: Crusader Explorer & Colossus Prodigy (Large Class) Science Vessel
New Pause System: You can now build, sell, upgrade and perform most actions while paused without any of the issues that appeared previously
Increased respawn % of exotic matter asteroids in the Junkyard Zone & Increased Exotic Matter asteroid yield
Improved resources gained from Atomizing enemies
Objectives that require other sub-objectives first can no longer be selected until they have been completed
"Reject" and "Complete" buttons on the objective window no longer overlap positions
Can now sort Item Filter List, Wormholes, Freighters, Freighter Docks and Power Linker lists alphabetically
Mk 2/3 Freighters when set to "only leave when full" setting will now leave a dock when either its gas or item storage is full
Fixes:
Drone Inventory filters now saved
Multiple waiting freighters will no longer clip into each other
Servitors dragging objects no longer collide objects into top-level of station
Upgrading multiple buildings with Status View active now shows new upgraded building's status icons correctly
No longer says "failed" when you reject an optional mission
Upgrading an inactive module correctly shows upgraded module's inactive state after upgrade
No longer displays empty build categories during earlier levels
Dragging multiple objects and enemies no longer insta-kills the enemies
Fixed an issue with loading screen tips not showing "hide upper level" keybinds correctly
When duplicating a building, swapping between Mk 1/2/3 no longer cancels copying links etc
Creating Tug links now works correctly with the Multi-Select tool
Fixed "Stratos Prospector" spelling error
Please note that currently Russian, Thai, Vietnamese and Portuguese (Brazil) languages are not fully complete for this update, and some parts of the Spanish language are placeholder and will be updated and improved ASAP - thanks for your patience with this.
Also, we are still looking for more Spanish-speaking players to help with the Spanish localisation of the game - if you are interested in helping, please reply on here, or join our Discord - thanks!
Source
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